Re: Arma 3 (Beta in progress)
Slightly late but that size comparison is pretty meaningless. Vast but undetailed and fast travel times versus smaller but packed full of content and designed to be traversed on foot.
Re: Arma 3 (Beta in progress)
Quote:
Originally Posted by
PlasbianX
Pretty sure the pic came from someone on reddit.
:(
There's only one plane in A3 right now and it's a piece of garbage. Also it's fugly as hell.
Re: Arma 3 (Beta in progress)
Quote:
Originally Posted by
Btcc22
Slightly late but that size comparison is pretty meaningless. Vast but undetailed and fast travel times versus smaller but packed full of content and designed to be traversed on foot.
Have you played the Arma 3 maps? They are very well detailed and meant to be traveled by foot. Arma's main focus as a series is on infantry combat. Vehicles are just in there to widen the scenarios.
Quote:
Originally Posted by
PlasbianX
Pretty sure the pic came from someone on reddit.
Nope. It came directly from the mod creators.
Quote:
Originally Posted by
PenGuin1362
Their assets are fairly weak (BF). Lighting carries that engine through and through. Also, WHERE'D YOU GET AN F-18? Was there an update I missed or just mod?
This and this equals sex.
Re: Arma 3 (Beta in progress)
Quote:
Originally Posted by
Amit
Have you played the Arma 3 maps? They are very well detailed and meant to be traveled by foot. Arma's main focus as a series is on infantry combat. Vehicles are just in there to widen the scenarios.
Right but the detail that is there still doesn't even compare to the likes of GTA and WoW (since it's on other comparison images).
Re: Arma 3 (Beta in progress)
Quote:
Originally Posted by
Amit
My god. Thank you. I really need to learn the asset pipeline for this game
Re: Arma 3 (Campaign episode 1 released: Survive)
Arma 3 is so cinematic sometimes.

Re: Arma 3 (Campaign episode 1 released: Survive)
Re: Arma 3 (Campaign episode 1 released: Survive)
The beauty of it is that I wasn't even playing the campaign or anything. I was just testing out an update of the camo pattern I'm working on in the editor and decided to play with the lighting to see how it looks in daylight shadows. I'll probably turn off depth of field next time so most of the scene isn't blurry. If there was more light on the soldier, then it would have been more clear that the focus was to be on him rather than the environment, but the shadows prevent that.
Re: Arma 3 (Campaign episode 1 released: Survive)
Developers should start doing things to make smooth the transition between the ground and the bottom of the tree...that hard seam is jarring.
Re: Arma 3 (All Campaign Episodes released!)
Some people just know how to take proper screenshots:
