I found it hard to shove past waves of Flood on the first Halo. Halo 2 and Halo 3 I could run and jump by them without worry. Seriously, the Sentinel Wall mission found me just walking over Flood heads as the Arbiter.
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I found it hard to shove past waves of Flood on the first Halo. Halo 2 and Halo 3 I could run and jump by them without worry. Seriously, the Sentinel Wall mission found me just walking over Flood heads as the Arbiter.
I hope you aren't saying that's a good thing, because the Flood are supposed to be hard to shove past.
TeeKup: they also need to be faceless. The concept of the Gravemind, while it does actually make the Flood stronger and thus even more dangerous, kind of ruined the "scary." The feral Flood were far more creepy.
Halo 1's 343 was genuiely terrifiying on the first playthrough. I was also like 11 but w/e
I was 12, and I was "what the fuck is this WHAT IS HAPPENING" when I played it first. And I was playing Co-op, too.
I'm not saying strolling past hordes of brainless zombies without worry is a good thing.
I was going to put "The Flood need to be scary and tough again." to my post, but I thought it wasn't necessary to add that from how I was reading it. I can see how without it, my view could be confused. :ugh:
I liked the Gravemind H2 because he was brooding and mysterious. In H3 he got tyranical and over emotional, that detracted from his character. Hes a millennium old sentient being, he should be over petty emotions. The forerunner beastiary describe the flood having a phaseof being feral before the gravemind is formed. It would be neat to encounter a planet of feral and ruthless, vicious flood. Maybe at the end of the campaign/mission w.e. we see the gravemind form or something.
EDIT: I want to hear a kickass reboot of thr Devils...Monsters soundtrack.
The Flood in Halo 1 were feral. They sure weren't connected to the Delta Halo Gravemind, or they wouldn't have started trying to build another one out of the Keyes biomass. Still, the fact that they can collectively think and act at a higher level humanized them too much. It makes them more dangerous without a doubt, but getting absorbed into a collective that is still intelligent is not as bad as becoming consumed by a faceless, brainless tide. The Flood can at least contemplate the meaning of life, a zombie cannot.
And yes, we need more Devils...Monsters. That track was so iconic to the Flood. We got a Perilous Journey remaster for Halo 3, why no Devils...Monsters?
Yeah, with so many opinions being tossed around it's best to be specific in a thread like this. Normally I'm pretty good at reading tone through the internet, but it's better safe than sorry,
The flood in Halo 1 and 2 downright scared the hell out of me. I played Halo 1 when it came out years ago and was generally afraid to play the game after 343 guilty spark. Halo 2 freaked me out even more, especially in Sacred Icon, with the screams and what-not that they don't use in Halo 1. Now that I look at it, 343 Guilty Spark over all had to be the most terrifying level out of the entire series. The Library was indeed frightening however it was very repeated and kinda empty other than hordes of flood. Halo 3 flood were LOL. They were pretty scary visually, however whoever made it so you can melee through hordes of them should have been fired.
343 should have taken a point to make other games in the Halo universe.. not just continuing with chief. There are so many areas of Halo's story you could turn into a game.
-Harvest
-Johnson(multiple games could follow him)
-An ODST sequel or prequel. (As long as Buck is included)
-Masterchief on Reach
I'm sure many more that I can't think of.
I'll put up 100k doge coin for the person that can make me freak out from the flood again with a mod or something.