Re: Halo 2 Anniversary (confirmed as thing now)
The Flood in Halo 1 were feral. They sure weren't connected to the Delta Halo Gravemind, or they wouldn't have started trying to build another one out of the Keyes biomass. Still, the fact that they can collectively think and act at a higher level humanized them too much. It makes them more dangerous without a doubt, but getting absorbed into a collective that is still intelligent is not as bad as becoming consumed by a faceless, brainless tide. The Flood can at least contemplate the meaning of life, a zombie cannot.
And yes, we need more Devils...Monsters. That track was so iconic to the Flood. We got a Perilous Journey remaster for Halo 3, why no Devils...Monsters?
Quote:
Originally Posted by
NneYaTano
I'm not saying strolling past hordes of brainless zombies without worry is a good thing.
I was going to put "The Flood need to be scary and tough again." to my post, but I thought it wasn't necessary to add that from how I was reading it. I can see how without it, my view could be confused. :ugh:
Yeah, with so many opinions being tossed around it's best to be specific in a thread like this. Normally I'm pretty good at reading tone through the internet, but it's better safe than sorry,
Re: Halo 2 Anniversary (confirmed as thing now)
The flood in Halo 1 and 2 downright scared the hell out of me. I played Halo 1 when it came out years ago and was generally afraid to play the game after 343 guilty spark. Halo 2 freaked me out even more, especially in Sacred Icon, with the screams and what-not that they don't use in Halo 1. Now that I look at it, 343 Guilty Spark over all had to be the most terrifying level out of the entire series. The Library was indeed frightening however it was very repeated and kinda empty other than hordes of flood. Halo 3 flood were LOL. They were pretty scary visually, however whoever made it so you can melee through hordes of them should have been fired.
343 should have taken a point to make other games in the Halo universe.. not just continuing with chief. There are so many areas of Halo's story you could turn into a game.
-Harvest
-Johnson(multiple games could follow him)
-An ODST sequel or prequel. (As long as Buck is included)
-Masterchief on Reach
I'm sure many more that I can't think of.
Re: Halo 2 Anniversary (confirmed as thing now)
I'll put up 100k doge coin for the person that can make me freak out from the flood again with a mod or something.
Re: Halo 2 Anniversary (confirmed as thing now)
The tone of 343 Guilty Spark was creepy, and the tone of The Library was desperate. My problem with Halo 2 flood is that they were too few in number. Carrier forms hardly let out any infection forms and they went *splat* instead of *bang* when they exploded. It was...lame. The screams were pretty terrifying, though.
I would love to have another game in the same format as ODST. I loved the open-world roaming and flashback levels. And the music!
Re: Halo 2 Anniversary (confirmed as thing now)
There are actually tons of fans wanting a followup on Bucks story, who knows if 343 will ever do anything, they seem to want to almost entirely ditch bungie's characters.
Re: Halo 2 Anniversary (confirmed as thing now)
343i is intent on burying everything Bungie did, good and bad. They are out to prove that they can handle Halo, and I'm willing to admit that they know how to handle the gameplay. What they suck at is story. I'd rather they leave ODST alone and just make another game in the same format with completely new characters and stuff.
Also, while we're at it, they should completely scrap Halo's legacy weapon-set and make a new, more focused set.
Re: Halo 2 Anniversary (confirmed as thing now)
Here's my idea: Make a game about Johnson, take heavy inspiration from Republic Commando. Instant fucking profit. Seriously I'm surprised no one yet has done something like Republic Commando did or at least if they have then I'm not aware of it or they didn't do it very well. Shit would work super well with Halo I thinks.
Also going back further to the Library, that levels was fucking fun honestly. Fully loaded 60+12 round shotgun and plasma rifle, non-stop shooting, super adrenaline with some breaks spread throughout. Was and still is fucking awesome.
Re: Halo 2 Anniversary (confirmed as thing now)
So I'm seeing tons of people willing to spend $500 for an xbone for H2A, most of them more excited for H2A then Halo 5. Which I must say, I'm on board. I would kill to go back to when Halo 2 came out. Halo 3 ODST was the last great Halo game IMO.
If 343 takes Halo 2's initial style and just refines it and makes it next gen, I will pay $500 and whatever the game costs. Mainly if the original MP is included.
343 needs to pull some fancy shit for Halo 5.. get Benjamin Burnley back in there to make another kickass song.
Re: Halo 2 Anniversary (confirmed as thing now)
I'm not paying $500 for a console- i'd have to buy a tv and extra controllers for $60 for 1 game ( or $50 used at gamestop) When I just spent ~$1200 bucks for this system and the crappy monitor. (4k, please come down to 600 at 24-30 inches). I can buy any game i want on pc on steam or humblebundle OR gog for cheap, especially during a steam sale. nope nope nope.
Re: Halo 2 Anniversary (confirmed as thing now)
If you have a monitor that can do HDMI and has audio out (not necessarily built-in speakers), you don't need to buy a TV.
That said, even $500 for one game is ridiculous. But if enough people are willing to do that, it becomes a viable market to pursue.