I'm not a fan of the lighting on the base looks too dark to me :P
What happens if you move a vehicle, those shadows are dynamic right? Halo detects where the hog is and puts a shadow in correct position
Printable View
I'm not a fan of the lighting on the base looks too dark to me :P
What happens if you move a vehicle, those shadows are dynamic right? Halo detects where the hog is and puts a shadow in correct position
Alright, I understand. I'm off to find some good tutorials. I spose if I find any particularly useful ones I'll post them here.Quote:
it's something you must learn how to do
A tutorail on how to bake lightmaps into textures
http://www.evermotion.org/tutorials/rendering/bake3d/
found a nother tutorail:http://www.spot3d.com/vray/help/150R...king_part1.htm
I got it working, thanks to Jahrain's app.
He is right, this is NOT for beginners. It involves texture baking and some other complicated procedures for 3ds users. But the end result is beautiful. In 3ds you do not have to do change any edge options, it appears fine in Halo.
Here is a simple test. I'll work on a better one.
http://i16.tinypic.com/5xh68ls.jpg
Wow, great job. But it looks like you forgot to place the scenery in the map. Have any more pics? And what resolutions did you render the lightmaps?
He rendered them at 1024(talking to him)... also, do you mind getting on AIM? I'd like to try out the app too if it isn't too late.
MAYA FTW TBH
Just had to say that :P
This can do full lightmaps in less than what, 30 minutes?
:cool: