Yoyo isnt really that big when you know the map well enough.
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ya, but they're abit of a problem, there needs to be something to make them find some other way to kill you, plus if you can kill the turret that'll be helpful.
who said any thing about having them in CE, if yoyo makes his map for H2V, that'll come in handy.
Although the map looks great and probably plays just as well, I don't think it... fits into a Halo game as an official map.
It's more of a novelty if anything.
Frankly, I don't know what to think anymore... Maybe yes, the general design is enough in halo fashion... but when I see this H2 map pic, I wonder if it's closer to halo style or to Counter Strike...
http://img2.kult-mag.com/photos/00/0...00837778_2.jpg
^ @ Turret Camping:
The base turret has been removed. Check the pictures.
@ Yoyo:
I think you should keep some structures around that area to provide cover from the Sniper Tower. Try the original design, but put in a weapon spawn instead of a turret, and give it some cover (one of those pannels that you've added everywhere). I reccomend a Pistol to counter the Sniper Tower, even though you already have two Pistols in the area (one above on the final ramp, and the other below on the starting ramp). I also reccomend removng the Pistol from the final ramp but keeping the two fragmentation grenades due to the fact that the area no longer gives flag access to infantry, but vehicles will still pass through. 'Nuff said? Ask me for more if you want.
[shot] tags anyone?
:)
Check Yoyorast.com and click on the Version 2 bar (left side of screen), then click on the read more... under the V2 Population picture.
EDIT: \/ @ Yoyo: I trust your judgment more than anyone when it comes to your own map. I'm just throwing out ideas for you to leave and take as you wish. Keep up the good work!
True these are Pics of the model... This... is ingame.. hehe;)
http://img75.imageshack.us/img75/861...3505059lz3.jpg
and Thanks sever.. I've already planned the entire population...
wait a bit to see what I got..