I think 36-10 is an overwhelming enough majority to call this one settled...
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I think 36-10 is an overwhelming enough majority to call this one settled...
Ya ya I get it. Incrase nade strength.
Thanks Masters. :)
thank you Master Masterz
Well, it ended like this. 2 nades, 4 bullets to take someone down. Thats how I intend of keeping it.
Complaints?
They should be done like this:
If you are standing within 2.5 world units of the grenade, your shields should be drained completely and you should be at 80%-85% health. With the bounce on the grenades and with the constant moving of the player it actually takes SKILL to land it within that radius. Once outside of that 2.5 world unit radius up to whatever Halo's default max is, your shields should be drained to roughly 15%-20%. That's more practical. In addition, you should start off with only one frag grenade, and one plasma grenade.
Right now, there is ABSOLUTELY ZERO sense to using a grenade. You can kill someone with half a clip with the SMG from mid range, and yet you can't even bring down someone's health WHEN STANDING ON TOP OF A GRENADE? What is this, A JOKE? Whatever happened to balance? Whatever happened to the vote?
:|
The original Halo grenades made sense. One to drain shields, another to kill.
They should be kept as strong as the original grenades. I always liked shooting someone into a hiding spot and then tossing a frag in there to finish them off, or fragging a hiding spot to get the bastards out of there.
^indeed.
the nades need to be able to take out all of the sheild and most of there health. at the moment there pretty terrible and it's a struggle to use them for a kill. for ppl like me and rossmum nades are a life saver because when we battle with the high 300 pings it makes it easier to hurt someone and makes it so the ping gap aint quiet as big as it used to be.
we need more damage on them.