Re: [WIP/Recruitment] Teh Wankz Map Pack
Now now guys lets not be too harsh here, its obvious he's put alot of good work into these maps to get them ingame and modelled/skinned, just because they lack some needed uvw details doesn't make them 'shit' maps.
You guys could have provided a couple of links to tutorials that would help him improve his uvw skills, but i guess you're somewhat above that?
wanksta(-=Inferno=-) i'd suggest looking into watching/reading some tutorials on uvw mapping, its fairly simple stuff and it'll make your maps looks complete, there's a simple uvw mapping tutorial in the HEK map making videos that are on halomaps.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Well the way I see it, I worked hard to learn everything I have without any tutorials. I'm not making it that easy for them, (as selfish as that sounds) if they're not putting much effort into learning to begin with.
They just need to persevere, as we all do. If they really want to learn, and need tutorials, they'd bother to look and search rather than waiting for everyone else to do that for them.
Re: [WIP/Recruitment] Teh Wankz Map Pack
It's easy to find a tutorial that shows you a poor method. If someone who isn't recognized here links a tutorial I usually wont even bother. If Snaf or Leukemia posts one... then hell I'll check it out.
EDIT:
Oh yea, this thread is about the maps...
Backlash is WAY too purple... the overall skinning job is unimaginative and it is just kinda... blah.
You already know about how horrible the UVs are so... yea I'll leave that alone...
Look at Damnation for inspiration as to how to skin your map. Best of luck to you.
Re: [WIP/Recruitment] Teh Wankz Map Pack
This looks great. The Covenant thing is a bit too purple, but you've got some awesome stuff in there - and you've got the shields working :D
I'd just repeat stuff that has been said so far, so I'll I'm going to say is good job and good luck.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Quote:
Originally Posted by
Jay2645
Looks nice.
Also, can you stick spoiler tags around each map's pictures so the people with slow internet (Not me) load this page quicker (And it makes the page a lot smaller)?
Actually...no. The pictures get loaded in the background regardless of spoiler tags. ;)
Nice job on the map even though like Dano said that the UV/Materials could be way better. Overall nice and nifty features and design though. :)
Re: [WIP/Recruitment] Teh Wankz Map Pack
I'd also suggest lowering the damage or at least the rate of fire on the pistol, because if that monster can kill somebody in thee/four shots with a HIGHER rate of fire than the original, and if the carbine is based on the H2 carbine in terms of damage, take a moment to think about who's going to win that fight.
I suggest either damage of 15, or a rate of fire of 1.25 rounds per second.
But that's just my opinion.
Re: [WIP/Recruitment] Teh Wankz Map Pack
dont worry ive got the carbine in and the pistol pretty even.
and pistol fire rate was only uped a little. from 3.5 to 4.
and btw dude im putting ALOT of effort into learning. and i dont know how you think the uvw in circle pit is WORSE because the ground the cliffs the floor and most of the rest of the building is mapped properly (besides the outside of the building haveing a few chinks.)
and i guess i will go look up tutorials since everyone says so.
edit---
well i looked on google and i found tutorials for UVW but there not relevent to what im trying to do. one was to simple and was stuff i already knew. the other was to complex and was about UVW mapping circles and space ships and stuff..... god dam it.
ok im doing it my own way ill post a picture of the work ive done soon. basically im detaching each piece that i want to have a separate uvw and mapping them. It looks good so far.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Dude, the level Circle Pit has TERRIBLE uvws. The edges of the textures are left hanging in the middle of big walls, off center, the doorway edges aren't done properly and the entire thing looks like you clicked on your whole map and applied an automatic unwrap.
Re: [WIP/Recruitment] Teh Wankz Map Pack
ok, im pretty sure by what you just said i dont know what im doing with uvw.....
im gonna check the ghosts tutorials.
and that was completley useless
Re: [WIP/Recruitment] Teh Wankz Map Pack
ok here is updated pictures of the hypothermia bsp with a new little "thing" that i don't think has ever been done before in HCE.
pictures
i only ran radiosity to like 0.372349 or something like that so its really weird looking in some places.
what do you guys think?
also does anyone know how to fix the weird shadows inside the snow?