so...who likes cake? the band
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so...who likes cake? the band
We (also me) thought about this..it's really not worth the effort.
Gravity Gun...meh...it works but the Halo engine is down right crappy for these things...I don't know if a specific "bug", that existed for me when creating the Gravity Gun in HaloCE, still exists in H2V.
Kirby, I never said or thought you weren't smart, I was just thinking of something. :)
Now, do not be hating me for saying this, but this should get a lock, for the fact that people are flaming. So Im going to agree with Kirby. Also, no -Rep for me saying that please. ;)
Woot - CodeBrain really has a brain - lol. Please... no flaming in my thread. Patrick - were you the one that developed the grav gun where the vid on youdube looks like MC is using the Force on hogs and tanks and stuff? We weren't thinking of using that, but rather a steady attachment much closer. It would lack the ability to shoot stuff away or pull it really close tho...
Yeah that was me...but hmm how-is-that-guy-called-again-Locke-would-slap-me....ahh yes ExileLord made a Grav Gun...simpler and only done via modding...it could pull stuff towards you or shoot it away. The vid should be also on YouTube...it was done in H2X.
:)
Ohh also for reference:
Bitterbanana using vectors to determine the object being watched at 0_o:
(Sorry can't find the vid...)
Also:
Meh I may think about this again...I would need to rewrite all the coding and I have a few projects going on... >.<
So if you guys would use an app you would have to get the XYZ of every object...vehicles/players/weapons/scenery and then determine the one being looked at and then sync it to wherever you want to have it...just like in Forge.
Or make a volume trigger with the biped_looking method and attach that to a vehicle (aka monitor) and that would automatically lock onto what you're looking at, AND be able to control the distance away it locked on.... different angles on the bipeds = different zeroing in distance on the look...