I probably should have mentioned it would be damageless, like the h2CE sword... >_>
Also, the flood_infection_nopop wouldn't work because eventually something would need to be able to pop it... >_>
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I probably should have mentioned it would be damageless, like the h2CE sword... >_>
Also, the flood_infection_nopop wouldn't work because eventually something would need to be able to pop it... >_>
Um, in Half Life...The bugs would turn around on you, if there wasn't a nearby enemy.
So wtf is the problem with it turning and attacking you again?
The problem is exactly that; upon dropping it, it will most likely just turn on the tosser, instead of being any help as a weapon. If some force is put behind it, however, it could be pusted out of "sight" of the chief, and will instead attack anything else it sees, saving the chief for if he gets in range...
Of course, first, I'll need to learn how to animate weapons... >_>
Since this was a cool idea I've been wanting to get around to making it for a while. Just too lazy. =\