l33t you suck. you fail at life, start over.
<3 you guys
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l33t you suck. you fail at life, start over.
<3 you guys
you got the image name wrong it should say "sex.png" not "a30.png".
Ahem.
Also, regarding the second "cough..."
(http://www.halotrialmods.org/zteam/i...7/poacrash.jpg)
Why use that model when there's the h1 POA BSP you can use? :raise:
Or is not ripping against the law for your team :v
Thats not the huge problem with it. The huge problem is this:
It doesn't look anything like grass. It looks like a green and dark green render clouds + sponge filter that got pixelated. It really is not a good texture at all.
It would make a nice rock detail map. For a main grass diffuse? You have to be joking.
Please note the word "BSP". (Actually, BSP is 3 words, Binary Space Partitioning, but whatever.) BSP=Many Polies. Many Polies=OMFG MY FRAMERATE!
Anyway, this looks better then SPV2! Been in production longer, so I guess I should expect it to look better.
New grass=WIN, as long as you do what D4NO suggested.
Containment=WIN.
Coag=PHAIL.
So the new campaign is coming out soon (Read: A LOOOONG time from now)? Like, how soon? By my birthday (1 week from tomorrow) soon? (Hopefully, but not gonna happen) Or by Christmas soon?
Oh, and use the Halo 3 Scarab model (If you can rip H3 yet, I think you can, I saw it somewhere). The Halo 2 one looks like a Basket. With legs.
lol yeah. liked the body not the legs
No, not really. I've never had any problems importing BSP models for later use - you must be doing something wrong. The only issues that come up when I recompile are collision/portal-related, which are irrelivant when making a .gbxmodel.
Please get your facts straight :)