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Re: Valkryie Beta 2
I've begun geometrical changes to the map, a lot is coming. I also just portaled the map with some basic exact portals, and the FPS shot WAY up.
This here is not part of the level, but I'm experimenting with higher resolution cube-maps, bump-maps, and better dynamic lighting. This part here, with the gun shooting and everything rendering, gets around 100 FPS on my system. As long as everything is portaled, as is being added in Valkryie which is already graphically intensive, FPS should not be an issue.
http://i17.tinypic.com/82sfmeq.jpg
There has not been a tutorial on cube-maps yet, so I think I'll make one. It's pretty easy, and requires 3ds Max with a special script, or just Sapien if you're daring and want to stitch your own cube seams from the 6 shots.
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Re: Valkryie Beta 2
I would love to see some better texture tutorials around. There is not really much.
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Re: Valkryie Beta 2
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Re: Valkryie Beta 2
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Re: Valkryie Beta 2
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Re: Valkryie Beta 2
http://i18.tinypic.com/8ayk01i.jpg
FPS is actually becoming an issue. This really needs to be portaled, but it renders well for an old game!.
The ground shader contains a 1024x1024 bump-map and a 128x128 square sized cubemap. Dynamic lighting is everywhere. I really need to fix the UV's on this they are terrible.
http://i14.tinypic.com/8eg0rd4.jpg
The way the ground shader is set up, when you walk it actually shimmers in set distances.
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Re: Valkryie Beta 2
:awesome:
In some places, it kind of reminds me of that Bunker level in Goldeneye.
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Re: Valkryie Beta 2
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Re: Valkryie Beta 2
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Re: Valkryie Beta 2
Good Lord...
How come using -vidmode on my CE does not work (tried to use 1152,720,75 <--that is not entirely a weird widescreen resolution but I used an even weirder one before, based on the 16:9 ratio and that worked...awhile ago...something with 800x640 I think)