I'm pretty sure he was bashing Halo.
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Looks like a lot of fun, wish I had TF2 :(
What's you secret ;).
Are you calling Dano, Lag, Sunny and the rest of the team untalented?
Thought so.
I believe he's saying more on the fact of release, rather than the quality of production. Both are still in consideration, just weighted differently. At least thats how I see it.
There is something wrong with your statement. Consider the following logical statements:
A(x) = x's feedback not spamed by raving loons.
B(x) = x Produces quality work
not A(x) - By assumption of your question at post #34.
A(x) implies B(x) - PlasbianX's Post #37
Therefore:
not B(x) - Your conclusion based on the above conditions.
not A(x) implies not B(x) is equivalent to B(x) implies A(x) by contraposition.
Therefore your conclusion is based on abduction, which is not a valid logical assertion that you could make based on information provided.
From this I can can conclude that no information was asserted to suggest that plasbian implied that anyone on your team doesn't produce quality work. Hope that makes you feel better.
Lol, posted this while working on discrete math review questions. Breaking up arguments into prepositional logic statements is fun.
Anyways, this is an example of the typical feedback i get from people:
What I realize is that only people with at least half-wits actually read the readme files, which is why I can comfortably give contact information for feedback on my maps in the readme files. I guess thats the secret. I guess also your content's demographics also play a huge role in the feedback you get.Quote:
Hi mate,
Just thought I'd send you some fan mail to say that DesertFortress is a brilliant map! It's the best custom map I've played for TF2 by a long shot. In fact, it's pretty much the only one I've played which is at a similar level of quality to the valve maps :-)
Just a couple of thoughts from our massive battle on it earlier today. Point A seems a bit cramped, maybe you could make the room a bit bigger to give some more space? I had the whole room locked down quite easily with a sentry gun placed on the balcony just in front of the respawning ammo box, it was perhaps a bit too easy to defend it that way. Also, it seems that not many people like taking the lower route through the tunnel, maybe you could put a bit more cover down there to encourage people to set up sentries and dispensers etc....
Are you planning on becoming a game designer professionally? I reckon you could easily get a job through the strength of desertfortress and that convoy map you're working on at the moment!
Anyway keep up the good work,
JMac