Re: YoyoV2 : Little Work in Progress + 2 pics
Hey guys, after some testing with e3po and Matooba we saw the Panic room at the beach had a strong weak point : you could nade and kill someone hiding inside even when the protecting shields were on.. so I had to remodel the Panic room.. anyway I explained everything in the 1st post of this thread.. so the 2 corridors (from inside the panic room) leading underground to 2 diferent places are now done (you can see that on the pics).
(the green parts are the new/modified parts)
http://img171.imageshack.us/img171/4...4551909vy9.jpg
Shot at 2008-02-05
http://img149.imageshack.us/img149/4...4533181br9.jpg
Shot at 2008-02-05
http://img301.imageshack.us/img301/6...4534565nn7.jpg
Shot at 2008-02-05
http://img509.imageshack.us/img509/5...4541514lw2.jpg
Shot at 2008-02-05
Also I couldn't help myself changing the place where there was "the spiral ramp" in v1 again (also known as the big camping place in v1).. this is the 2nd time I spent like 10 days on remodeling it.. why? 2 reasons : -esthetic reason : I wasn't happy with the old ramp and there's now more unity in the design.. 2nd gameplay reason : it will still be possible to camp there but it will more balanced cause there be now an option for those coming with hog from the tunnel under the camping place to let on guy leave the hog and pass trhough a little corridor + ladder to see if there's someone waiting/comping up there + there's now a protection in the middle of the ramp for the guys on hog..
http://img171.imageshack.us/img171/1...4522096lf8.jpg
Shot at 2008-02-05
http://img352.imageshack.us/img352/5...4515535nm8.jpg
Shot at 2008-02-05
http://img171.imageshack.us/img171/2...4503104oe3.jpg
Shot at 2008-02-05
http://img170.imageshack.us/img170/5...4474145sq2.jpg
Shot at 2008-02-05
K I won't change or add anything else on the model anymore, I sware.. I'm importing the new stuff int the max model right now.. E3po will have the model tonight and will fix the errors and make a build then.. then we'll be closer to the end even more lol.. keep the faith guys.. Thks for your support.
PS: Please DANO and Matooba, if you're reading this, I really need your stuff as soon as possible now.. thks guys!
Re: YoyoV2 : Little Work in Progress + 2 pics
What is it with you and your great problem solving skills lol. That is one of the best changes I've seen yet. I can't type much right now, but I'll have more comments later. Also, I'll still be available to help with weapon and player spawn suggestions.
Re: YoyoV2 : Little Work in Progress + 2 pics
My only crit about the texturing job is that the map still looks kinda bland a low contrasty. Maybe use brown cliffs instead of grey to add more variety in colour... Oh, and I see that there's some edges that don't have smoothing.
Re: YoyoV2 : Little Work in Progress + 2 pics
Re: YoyoV2 : Little Work in Progress + 2 pics
Possible something to do with NTSC - PAL, although I didnt think there was that much difference in Halo.
Edit: Upon reflection, I doubt the region thing would make any difference, it only usually matters to DVDs as it is to do with refresh rates. Its possible your files some how became corrupt, has this happened on any other builds? The textures sort of look like one ones in H2V when radiosity hasnt fully been run.
Did you want another person with PAL to test? :O
Re: YoyoV2 : Little Work in Progress + 2 pics
Yoyo, do you have the French version of Halo CE ?
I have already experienced that kind of problems, with the CMT SP mod for example.
bitmaps.map and sounds.map aren't the same for all version of the game. Althouth, that should'nt be the problem. ( You can build a map with the default tag set ( aka the english one) and run the map just fine on a non-english Halo:CE)
This also explain why the font "change", the one in the PAL build (french and so on) got a font file with more characters, and also the "this is a problme I already found with some HaloPC mod or the yoyorast UI for example" part.
I'll explain :
If you build a HaloPC mod with the english tag set, bitmaps and sounds are referenced for this tagset. We know the position of the data in the bitmaps.map and sounds.map
BUT, if you try to load this mod in the french version of halo, for example, the same file ( ex : main logo of the ui) isn't at the same place in the bitmaps.map and sounds.map . So it'll load data yeah... but not the right data. Which explain the fubbared bitmaps and sounds problems.
You'll ask me : why are the files differents ? Simply because some bitmaps and sounds don't have the same height ( ex : bitmap in the menu, voice and all)
PS : Mon anglais n'est pas tip-top, si tu veux la même chose en français, demande XD
Re: YoyoV2 : Little Work in Progress + 2 pics
Quote:
Originally Posted by
Love De Lux
PS : Mon anglais n'est pas tip-top, si tu veux la même chose en français, demande XD
My English is not tip-top, if you want the same thing in french, demand