Oh, thanks. Lets just wait and see what he says
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Oh, thanks. Lets just wait and see what he says
actuallly the one you see in the video is the worst. Trust me the rest are not like that. I was messing with those encounters before that, i got to add brute cover and add more grunts and jackals. Marines do follow you throughout the map.
The elite droppod one is fine at the moment, though i am modeling some more structures for that area, so it wont be as open.
And snaff i modeled new cliffs, running lightmaps
This map is not lan, its single player
so you've fixed the one from the first video where they all just appear out of nowhere after the fly-over, right?
Its not actually like that, fraps was lagging the game, and i had to lock it at 15 fps for it to actually record :mad:, without fraps i get from 150-250 fps usually around in there. If anyone knows another recording program i could show it better
maybe to make people notice/look at the Cruiser have it cast some kind of shadow ? (IDK anything about making maps so ..actually IDK what word I wanted to add here)
^ gonna try to do that, and also going to add markers to show the flames coming out of the back of it.
EDIT:looks like lightmaps are going to take all night, ive made some major changes since last pics, so ill try to get some new pics tomorrow.
So lightmaps finished...
small update
http://img259.imageshack.us/img259/7333/updategg8.jpg
dont worry im working on those cliff shaders
and also modifyed my marines abit
EDIT: i decided to modify those cliffs a bit
also anyone have good cliff detail maps like the cliff detail on delta halo?
im going to make you a crticicism sandwich:
+ random mp maps < Decent singleplayer levels
- ground textures look bleh. wtf is wrong with the hud
+ looks like its going to be fun to play
:)
the hud will be fixed later, im thinking of using polar bears hud and modifying it
Also phantom chaceing you on the gondola is scary :X
Ah, singleplayer, thanks.
Looking good so far. :D