I saw. I'm the third reply down, I believe. Third or fourth.
I wanted to see it because it would make my job a HELL of a lot easier. But I suppose I can just have the player interact with everything during where there would be a cutscene.
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you can use already made recorded animations, like the ones that are already in the original campaign. my guess is he also found out (a bit late) he can reuse these.
kornman has said so thousands of times, the code to record those animations has been REMOVED. it's not possible.
also, little gbx search to see if any of my lifepod stuff is still there
http://gbxforums.gearboxsoftware.com...hlight=lifepod
http://gbxforums.gearboxsoftware.com...hlight=lifepod
Ah that clarifies it. So what you are saying is that you cannot make CUSTOM recorded animations but you can reuse ones already made?
Off topic
yeah recorded animations cannot be made, i have tried everything, never checked the code, but ive played around with it for a few hours straight.
Though some fools think they got it to work on the halomaps forums, they refuse to show any pics or evidence so i assume there just taunting people.
That's exactly what I thought when I saw it, but apparently there was some "C editing" which doesn't make much sense to me since sapien was written in C++, and theres no such thing as a C++ decompiler. It would have to be disassebled and edited in assembly language.
the only thing i can come up with is to replicate an animations file with an external application for it to be loaded similar to one of the existing recorded ones, but i seriously doubt that being possible.
actually my friend got dropships to drop off ai and fly away, by putting an ai into it and make it follow a command list. but you need to change somethings in the vehicle and actor varient tag
http://www.halotrialmods.org/zteam/i...lljumpers4.gif
Small update, but it's progress nonetheless...
Another scene down.
Master Chief has some Spasms, I see.
Put the two together maybe?