Well its an egg, but it wont entirely look like one. Tweek gave me a cool idea. All I'll give, are the words maggot, shark egg, bubble, sack
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Well its an egg, but it wont entirely look like one. Tweek gave me a cool idea. All I'll give, are the words maggot, shark egg, bubble, sack
LMAO, sounds... interesting. :P
I don't quite like how the wings/fins are so vibrant compared to the rest of the body whereas it looks decaying.
Seems like it should have feelers coming out from under the hood like in a tank form.
Uhhh... I didnt mean it like that, I dont want a quick fix, I just thought it was neat you used a picture of a ground to get a crack skin look, never wouldve thought of it. And its obvious you would have to paint over it, or it would come out looking like the thing from fantastic 4. Im not that stupid.
Double post, but got an in class mouse painting of the egg Imma make:
http://img170.imageshack.us/img170/7197/egguw0.jpg
suggestions?
Very nice, but doesn't look very 3-dimensional.
It's a side on drawing...
D'oh.
Looks good, seeing as flood pure forms are symmetrical.
Are the fronds on it's 'back' sensory fronds or decorative fronds? :p
a little from column a and a large fucking majority from column b
:haw:
Needs more protruding bulges like a carrier form, has to look like it's gunna explode. Just my 2 cents.
LOL, true. Also, I agree with reaper. But then again.. how big will they be if you put it in the pic of the guy and the mc?
I still want spiders. Maybe have the "eggs" uncurl into a spider like thing. Oh, and it must screech when it attacks. >:U
or have it EXPLODE into spiders! LE GASP!
or maybe... considering this would be for SP..., if it is a direct hit to a friendly AI it turns them automatically, thus making your goal to take down the flying beasty as it will cause complications in the long run. If it does not directly hit just have it explode and do minor radius damage but with a cool flood 'gib' effect.
You all seem rediculous. Silly children. MAEK IT NEWK SHIT.
cant it just drop infection forms? Like a carrier, but less asplody :|
Yeah make it shit flood!
actually since the thing is a flying vag, it would be giving birth
Well it could give birth and shit at the same time? ..maybe add an RPG attachement to it :-3
Looks good, it could be like a egg layer thing or transport of multiple flood..
god, there is so much lolariousness going on in this topic
Wait aren't the fronds the things that the flood use to smell and etc? If so why would an egg need them? Then again they pretty it up so I really don't have any complaints.
http://img165.imageshack.us/img165/2303/egg1no0.jpg
http://img165.imageshack.us/img165/4803/egg2sg1.jpg
Heh, I made it look a bit too...not flood looking, but i still like this.
Once you skin/UVW Map it it will look fine. I like it, although some parts look too smooth. Maybe it's just me. :)
Well it's not done, just checking to see if people like it's direction before i start doing fine detail.
Looks like another vag.
Well, its got like a spine/ribcage/mouth/vagina thing going at the moment. I love it.
:haw:
Then I would, and now I COULD tap that.
USE IT.
You've gone from vagina to infected testicle.
looks rad
Lol, it's got a face. (upside-down, bottom part)
Looks more alien then flood. Also, make it less symmetrical.
I'm starting on a new project. It's a post modern take on America. Zbrush of course.
I call it AmericasNextTopModel
http://img151.imageshack.us/img151/2293/dickheadvy4.jpg
Thoughts, Ideas?
Funny but lots of stretched triangles.
I don't like it.
looks like something you can truly call dickhead
http://img.photobucket.com/albums/10...icons/ROFL.gif
I got to buy mudbox nao
zbrush is cool but i like mubox.
Look at what you guys made me do. :gonk:
http://img107.imageshack.us/img107/6...nisheadfw8.png
Ew. That's pretty excplicit, you didn't have to do details you sicko. >_>
http://img131.imageshack.us/img131/8...ionegg1ai5.jpg
Basic textures done. I'll finish later in the week when I've freed up some homework.
Also, Polygon Cruncher for 3dsMax OWNS. I reduced the biped and the egg low poly models to around about 4000 and 500 triangles respectively, without affecting the uv coordinates or the silhouette of the models hardly at all.
Now that I see it textured, it actually looks quite Flood-ish, and like something I wouldn't want to touch, which is good.
it needs to be extremely squishy and quivery and blobby. If you can rig and animate it like the exploding infection form pod scenery things from Halo 3, that would be awesome.
Hm, on that note, maybe it should be slightly translucent, with only a hint of some vaguely disturbing shape moving around inside it.
What rob said. It looks to bony and symmetrical.
....Interesting. I like what Rob said about something being inside it, seems like it would fit.
If i imagine it feeling/acting like a mix between a balloon filled with water and one of those 'squishy' flood things on the wall from halo 3 i can see it been very much like a flood 'object'.
Also just wanted to say i really like the flood form that 'flies' that looks really good.
also BioCroc, way to be a pompous git. I'm not even going to bother with that one.
Also you people are forgetting that flood pure forms are more symmetrical. I haven't even played halo 3 and I know that.
OH, FD, this flood egg will be dropped on mass from the big flying form, and when they hit the ground, since they will be AI, they will roll towards enemies. That's if we have time. Otherwise they'll just hit the ground, swell and explode.
Maybe make some flood goo or like formation on the structure for the eggs to be incubated in?
Cute.
Hey hey, no need to get your panties in a bundle. I was just making a suggestion about the direction you might take it ingame, and I realize that Blam 1 is old and has its limitations. But isn't that where the fun is, in working around the limitations to produce the best effect you can? Just sayin.
@ silentwind PL
structure?
What??
Jesus Mcfucking christ. I've said 12 thousand time already, even once on this page, these eggs, come OUT of the BIG flood. They're NOT scenery.
Why would I go to the trouble of making stuff just for a render that no ones cares about?
I feel so tempted to squish one of those...
Oh, LOL.
I was gunna fucking say, BioCroc be stabbin me in the back >:U
Needs more Goo and slim.
I've never seen a Vagina that Dry before.
Bring on the Mucus!
E: need some Blood as well.
Hi, zilla linked me to this thread.
Cool zombie potatoes. I wouldn't eat them though.
Supacute.
"thank you, unlke everyone else, I actually value your opinion. You seem to be able to see implied direction. Yay."
Your welcome Dane.
I'm wanting to shoot it already :x. How do you think this thing is going to move - rolling, bouncing, sliding..? Sorry if it's been answered before, couldn't see anything in the last 80 or so posts.
I believe he said they would roll toward the enemy after they were dropped, but if they cant do that then they'll just explode when they hit.
bomb om style waddle plzkthx
those egg floods gave me an idea....
flood grenades in SP?... although i dont see how they woudl benefit you turning covey into relentless zombie-like beasties.
You'd have the advantage of killing them while they transform.
Rollermine from HL2 but floodified?Quote:
Originally Posted by corndogman939
Thats how I thought of it...
Looks like a flood grenade. HOLY SHIT DOITDOITDOIT
I like what I have seen in the pics throughout this thread.
http://img237.imageshack.us/img237/4...diffusejl4.jpg
http://img165.imageshack.us/img165/4...pecularwr5.jpg
It's done. I'll have in game shots hopefully in the next week. I don't care what crits you people have at this point. It's turned out what I've aimed for and what the team wanted.
It will look much better in game. Trust me, I don't know how to render normal maps properly with ambient occlusion enabled, so there's some lack of depth there in those renders, but I just can't pass up the lovelyness aocc provides, so fucket, what yas gunna do.
Dark render is dark D:
looks good, but i'd do something like you normally do with your weapons, Every scratch has a story. So formulate mb a story that involves a slight Cut, or a faded small scar, hell mb even a weird mole somewhere.
Fine details really do count and i know ya busy, but these small things go a long long way to making it into a believeable character. From a glance at my face in person you'll notice some very small things that dont stand out yet are noticeable. Such as the mole i have on one side of my face.
my brothers got a small scar above his right eye where he hit a bag hook when he was in year 3.
hell even something as small as a nik from a razor when he was shaving.
I'd do those things but I'm waitng to talk to the guy on the team who has the hi res mudbox mesh. Id do the stuff myself, but mudbox files are usually 200 mb + in size, so I'm just gunna tell the guy what sort of stuff I want on the face, and he can put it in the normal map, then I can put it into the diffuse and specular accordingly.
Config your monitor. His clothes are sposed to be dark. If the whole render looks dark, your monitor is a bit >_>
Scrap it; start over. ;)
http://img153.imageshack.us/img153/1604/spyderzn5.jpg
?
How'd you get it to not destroy you? :raise:
He probably gave it a tune-up in exchange for the monitor configuration.
Its because the grey background makes it really hard to see the dark black clothes, and since they're black in the first place it makes it hard to see the details on them unless its brighter.
But that really does look amazing Dane, the amount of detail is something id expect from a professional game studio.
Wow, are Dane and I the only people here with normal monitors or something? It's not dark at all...
Your monitor has never been normal (your idea of blue-gray has always appeared purple). My monitor, on the other hand, was configured with one of these.