I sort of agree with Teek. It seems boring, but I'm not sure gradients would help.
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I sort of agree with Teek. It seems boring, but I'm not sure gradients would help.
No more discussion of the warned posts. We won't have problems if you don't post lazy criticism like "it's a box". Posts like that only provoke backlash from other posters, whether or not that was the desired effect. Just remember to think about how your criticism will help and how others will react to it. When someone gives unconstructive criticism, don't prolong the issue: as I've said on page 1, keep discussion centered on people's work and not people's criticism. I won't be giving out warnings next time.
Like I said on HaloMaps, you need to learn how to save polygons and add detail in the texture. It's an OK model, but it just looks like an over detailed sp'laser that anybody else has made.
Cool. Not exactly what I had in mind, but close.
And like I said on Halomaps.
Quote:
--- Original message by: WMHunterTLS
I was going to save this until I had finished it. But I cba.
So this is what I have done so far. I will also be taking most detail out of the model and adding it to the texture before it goes in game. I modelling it High poly for rendering purposes.
Smash I think those hexagons need to be toned down considerably - as a background (in my opinion) it draws too much attention. Would text be put straight ontop, or would something be added in to make the text easy to read?
Personal, with the hexagons I would get rid of the glow, and make them a grey colour. Like they where on Z-Teams website.
Much better :-) Looks like content shown on the page will be the main feature, instead of the background.
I think the header needs a bit of work, but much better than before.
That looks alot nicer. I said make it a bit like Z-teams because that looked good. But yours looks good now though. The glow could do wih a tiny bit more, about 2% more.
i think this is my favorite bit of php code I've ever written:
lol, who knew something like $s&=~$z=$m would be valid code. :awesome:Code:public static function sp($f,$m=self::ALL,$s=0){
$s&=~$z=$m;
while($z%2===0){$z>>=1;$f<<=1;}
return $s|($f&$m);
}
+rep to whoever can figure out what it does.
So I'm wurking on a portfolio website for my web class, and I suck at css and anything to do with code, so this was very hard for me.
www.tafeweb.com/dane
Just using the college ftp server :downs:
Also, when I get better at stuff the site will most likely be flash based.
buttons need to be highlighted already or something so you know what you're gonna click on without having to highlight each one to see what it is. Also, make bigger.
It was biggerer, but I realised I need room to have stuff :( Plus, setting up all the divs and coordinates and shit would be annoying if I resized it all again, so I'm just gunna leave the betterer one for when i make a flash version.
I painted a landscape:
http://img394.imageshack.us/img394/2...lytree2yt8.png
I am very proud of it.
what the christ is that boba
It's M. C. Hammer summoning the Tree God.
it r bootyfal <3
Looks pretty good. But make sure the images pre-load. Because when I mouse over the buttons they just vanish because I have to wait for the mouse over images to load up.
__________________________________________________ _______
99% Finnished
Polys: 3, 282
Verts: 4, 565
Edit:
http://i58.photobucket.com/albums/g2...4pm_060608.jpg
The grip looks like it would be a bitch to hold on to.
haha yeah, huge ass grip.
EDIT:
look at the size of this grip lol..
http://i298.photobucket.com/albums/m...mv2/ma2c11.jpg
Hunter, the handle grip is just a little on the wide side
I need to get my Xbox back so I can have a look on Halo. I got those stupid red lights and it won't turn on.
With the season they had, I stopped going to the airline center to watch them on home games. :(
Im trying my hand at human style modelling.
http://i93.photobucket.com/albums/l4...ic/bridge2.jpg
http://i93.photobucket.com/albums/l4...c/bridge-1.jpg
I like that ^
I like the pipes in the wall and under the floor.
http://i164.photobucket.com/albums/u...TERCHEEF-2.jpg
After staring at a bunch of reference pictures from Halo 3, I started making a MC biped for H3MT. The helmet is going to be the hardest part. D:
Doesn't look half bad, keep at it.
Messing around on my Tablet
http://img183.imageshack.us/img183/6093/wutgn2.jpg
5 mins ish
Thanks for the crit, i'll work on that in a while.
Here's another one i've churned out in about 15-20 mins.
http://img525.imageshack.us/img525/4977/snowtt5.jpg
Keep in mind these are WIPs so please don't assume they're finished, but still give crit =D
I like the surreal glow, but the rocks look too blurry, an overall rule is that soft things have blurred edges, hard things hard well..hard edges and are alot more defined. Also the way the snow is placed makes it look unrealistic. For example, on the little cliffs where theres snow on the very edge of the cliffs, there should be build up of snow directly below the cliff on the ground. Your doing great though.
http://img357.imageshack.us/img357/2...rrendervi2.png
Halo 3 syle dumpster.
The edges on that square sticking out from the side look worn down to much.
That looks pretty good. And Shiny :D
congrats on finishing that thing up hunter
Other than the edges on that square like Llama said, that dumpster looks good. If I get around to open-sourcing BCE, would you mind letting me use it? It's just the sort of scenery I need.
A quick platform I spun up.
http://i93.photobucket.com/albums/l4...c/platform.jpg
INADEQUATE!!!!............jk
lol no but seriously spice it up just a tad more. Try and implement a small barriers similar to those found on the platforms on Last Resort, only forerunner.
No one commented on me shiny picture. >:(
You need to work on that mound some more. From what I see its a sword in a stone in a snow storm with the sun peaking through. The mound just needs more definition too it. It looks too....idk it just doesn't look right to me.
Try and define the lines more also, they look too squiggly.
Quick-Crit Thread... So I can get quick crit on it....
Better?
http://i58.photobucket.com/albums/g2...other_Grip.jpg
the front grip looks like it's designed to fold up... where the heck does it fold up into?
Lol. I dunno. Does this mean you all want me to add somewhere for it to fold up?
Edit:
http://i58.photobucket.com/albums/g2...her_Grip_2.jpg
Front spiky thing seem better?
http://i164.photobucket.com/albums/u...ISTERCHEEF.jpg
Made the helmet. Oh snap!
True. Anyone know what I could do with this? Should I just cut of the extruded spike part?
Just take off the very end piece and smooth it out to maybe look like a rubber coating so if you drop it on that it protects it. Anyways with the spartan laser mellee, the spike would actually be a good idea, as the animation slams the spartan laser nose down, and with that blade thing on it, you could really do some damage.
I have no clue if halo's tagging would support it but, If you did use the spike, you could tag it to where only 10 or 15% of the melee's you throw at a player would hit them with the spike and deal great damage, possible even death.
Halomaps :gonk:
Lmao!
The water looks slanted.
Because I coloured it in at an angle. :d
The paler bits are meant to be ripples, but I think I'll do away with them.
I almost didn't see him there... ;D
A piece of advice, use a large picture and larger, smoother brushes so it creates an even line. Ill show some work of what I mean later. Unless your goal was to create scribbly lines, as everyone has their own style.
It was, as the whole idea is to break up the outline.
That said, I do it often anyway because I have to draw with an ancient mouse and it shits me. And I can't draw well in huge res D:
Lines are pretty sketchy, but I can't blame you when you're using a mouse.
I find it hard to believe you did that with a mouse, I could very likely be wrong, but I just doesnt look like you used a mouse
Well, I did. My 5-ish-year-old optical which is so caked in grime and my own hair (which has a habit of falling out onto my desk and sticking to things) I'm amazed I can do anything with it. D:
I have been working on the design of this weapon for a bit and would like some thoughts on the flow of the design and inner workings pertaining to this... Gatling Rocket Launcher. Keep in mind that this is an alpha and the details within this design will vary. The extrusive details are temporary.
The barrel rotates, the top barrel houses the payload and the upper left barrel houses the rocket that will be shot out. The large ugly thing above the shoulder mount is to equalize the weight for stability. The rest of the design should be self explanatory.
Looks more like a vehicle... When do you hold it? Won't the wing like things on the back get in the way of the arm?
And I can't see how big this weapon actually is. Because I would guess that the rockets are the size of the master chiefs arm...
the renders look really blurry, make sure you turn the smoothing all the way down when you save the jpeg.
Looks like it'd be a sentinel variant before it'd be a gun, and not a good one at that. Just keep practicing though, looks like some of my earlier work.
I like the look, and why wouldn't he just disable blur or whatever in render settings?
From this you can see the rockets, and the size of the gun. The rocket size has it's own story dealing with chemical and minor nuclear reactivity when detonated.
The RL itself pretty much is suppose to have the capacity to guide the rockets using a compass/gyroscope embedded within the sight behind the zoom camera. The only problem with that being used within the RL chaingun is that the recoil would cause the gyroscope to jump around an excessive amount so I have decided to use the other explanation, a laser guided system, using a laser right above the zoom camera within the gun sight, exiting through a single lens.
The weight of this weapon would cause whoever wielded it to become slowed, much like with the missile pod on halo 3, but with much more of a walk. The only real danger from this would be if a sniper were to look in the user's direction. The size of the weapon as seen can shield a person from a normal ranged attack from one side...
But enough about the specs... The model is ready for crit and suggestions to help it and add to it's flavor.
Well, honestly, by the way you used your luangage, I feel you meant offense. But I respect your opinion, and Ill continue on with the topic at hand.
Anyways, I never really like the marines, for the one reason that theyre weak. One of the weakest aspects of the marine, was that they seemed too human, and the reason was simple, their faces were exposed. Prison gaurds down in texas often wear dark tinted sunglasses so that it de-humanises them, and gives the prisoners fear. A human gains communication through the eyes, and once that is gone, were able to do the most brutal acts. Well Ive been grunging around in ideas, thinking of good designs,and surprisingly when after danes remark up there, it gave me a new idea, so I sketched this up quickly in 5 minutes, and looked like a pretty good design overall. The details such as the body will change, what I want your opinion on is the mask, what should I take off, and what should I add. What I used was a 1700 px by 1600 on a greyscale setting in Photoshop Cs3. Once I get the design down, Ill release a much more detailed, and better drawn concept.
http://i186.photobucket.com/albums/x...zle/marine.jpg
In a game where we're fighting a battle of survival against aliens, I get the feeling that's the general idea. They're supposed to look human.
Yes, but in war, dont you want to look as sinister and imposing as possible? I would react much differently to a guy with nothing in his face strolling in, then with one with a mask glaring down on you. Without eye contact, or even faces, you cant connect to the thing in front of you, and it makes something like a usual marine become something much more scary. Also it just looks kick ass.
The Game... Army of Two comes to mind Chains... Nice work on the drawing, though what is that thing on the right.
I was bored, did an up-close on the face, came out weird. And actually I was looking at killzone refs more for it, because I just love that game.
The most practical thing to do during a war would be to affect and hurt the enemy in anyway you can, such as morale and confindence. A faceless enemy popping up and doing ambushes, is much more scary then an obviously known threat and will make enemies experience anxiety, fear, paranoia, and eventually some will even go insane and have a nervous breakdown. Theyve even started covering up marine faces in halo wars, because they identified this trait. Even nowadays in iraq, soldiers will often wear bandanas or cloths over most of theyre face and then sunglasses, Im just making the mask be able to do something, like letting marines survive the use of gas grenades, or chemical warfare, without getting hurt,it also has night vision and a cup holder.
In several videos my cousin has sent back to us in Iraq, they are wearing masks like the ones in Army of Two. My cousin say the soldiers just choose to wear them, but I understand what Chains is saying.
Dunno who taught you that, because the best way to scare the living shit out of an enemy is to actually kill them. Being unseen is preferable to being spotted which makes that utterly redundant, and failing that it's preferable to kill the enemy, not fuck around with face masks or goggles or whatever else. No soldier I know of wears a gas mask just to look scary, anyone who thinks that's official practice or should be needs to lay off the games and action movies.
Gas attacks? Alright, that makes sense. Looking scary? No.
Learn phsycological warfare. A a natural thing is to fear the unknown. Seeing as the covenant are extremely religious, the uknown or different will scare the living shit out of them. Master Chief has his face covered up, and they consider him a "demon". No matter how small it may seem somehting as in-signifigant as a mask can cause a huge morale shake on the opposing force. Al-queda cover up their faces with turbans and cut off peoples heads on youtube, the renegade african goverments make the childs kill their parents to break them into docile, obedient soldiers. Phsycological warefare is a huge part, and doing something as small as wearing a mask, has the practical uses of night vision, gas attacks, but also adds this boost of morale destruction. Its not a simple matter of just scaring them, its a matter of combining an assault in both physical and emotion spectres that can amke an opposing force so strong. The romans for example, were knwn never to smile, and were not known bluffers. After settling a large dispute with Egypt and another country another country tried to plow in and take advantage of egypt in this weak form. The romans forces were spread thin by the barbarian wars, but no one outside of rome knew this. So they sent a lone senator with 2 escorts carring the roman symbols of power. They rode up to a full 10000 men and asked to see their leader. The leader came forward and asked " What is a senator doing in Egypt, go back to rome!"
The senator replied " The question is, what are you doing in Egypt? If you take any step other then east, you and your men will be killed on the spot by the hidden roman army."
This roman army was not here, but all the leader knew was the reputation of the romans as no bluffers, and here was a senator with the symbols of power. Fearing what was not there, the leader ordered a full blown retreat back. Because of using something as small as some symbols, they held back 10000 men. I can easily bring up some more examples, but I dont want this web page to burst from this one post.
Dude, I fucking know psychological warfare. I also know "not getting yourself killed by being a dumbfuck" warfare, and the latter takes precedent. Come back and lecture me when you're in the armed forces, until then, don't try and tell me you know more on the matter than I do. Find me an example of one modern, organised armed force which wears masks and such purely to scare the enemy. There are none. Soldiers wear scarves and shemaghs around their faces to keep the dust out and stop the sun glaring off their skin. SAS troops wear gas masks while on CT ops because they use flashbangs and gas grenades in close quarters. Gask masks cut peripheral vision, they're cumbersome, and nobody in their right mind uses them when they don't need to.
Learn practical warfare.