Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
However, what ruins the experience is not having people in the lobby vote and just sit there and do nothing.
ftfy
That irates me everytime it happens and then the shitty map gets voted.
fake edit: 666 post :ohdear:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
what i hate is people wanting to play BTB on countdown, its just grenades everywhere, which means everyone has AL which means i cant really assassinate people while cloaked
This times a hundred. The usual reason why I vote for Countdown is to go Invis and assassinate like crazy. Unfortunately, BTB has a lot of grenade spam and players to make that truly difficult on that map.
Re: Halo: Reach Discussion
I just roll with Sprint 90% of the time and it's all peachy.
Re: Halo: Reach Discussion
I really miss the Classic gametypes, it's good to have variety between more Reach type games with armor abilities and the Halo 1,2,3 style games that have AR starts and no AAs.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
I really miss the Classic gametypes, it's good to have variety between more Reach type games with armor abilities and the Halo 1,2,3 style games that have AR starts and no AAs.
Slayer Pro?
I find its alot harder to be consistent in Reach, I may have a winning streak, then suddenly lose one out of the blue, or login the next day and be rubbish (doesnt happen much). I think theres just alot of variables in Reach that we never had in H3, armour abilities play a massive role in that.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
It's only the ones on the drop pod section that get me. Only those. Also, what about the elites and their plasma rifles that seem to fire at 1000 rounds per minute? How are you supposed to get into a rhythm when there are 4 of them, and more are on the way (Cairo, looking at you)?
Early game when you're limited mostly to light weapons, fighting Elites is all about combo mastery. You have to take them out quickly before too many build up in an area. Also, they tend to focus obsessively on the last area they saw you, so changing your firing position frequently helps you stay alive enough to finish one off. Even if it's just the other side of a crate, any movement helps.
Quote:
Originally Posted by
DarkHalo003
Wow ultimate ragequit. Wait it out about a few months; there really isn't anything better out there anyways. Black Ops is MW2 basically (as it seems) and Halo 3 is probably a ghost town right now. That's popular FPS of course. There are still plenty of other games I guess. Have you also tried playing Infection and other playlists too?
Pretty much this. I'm not playing Reach right now, but I'd still hold onto it and see if it becomes better in the future. Remember, we still have the inevitable Blackops douche migration and new maps to look forward to.
Quote:
Originally Posted by
TeeKup
I don't have a problem with Reflection on just good old fashion FFA slayer, anything else is garbage. Asylum/Sanctuary is just BAD all around.
Asylum is a map that should never have existed. I've hardly played anything more terrible.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
Slayer Pro?.
You mean the no radar, no weapons but DMR and plasma pistol MLG shit? No thanks, I've always hated the Pro/MLG style games. I mean, why take out the majority of the weapons out of the game? No, I'm talking about good old Slayer where everybody starts exactly equal with their handy AR and pistol with no AAs (or maybe sprint). To me, Halo has always been about everybody starting out on an exactly equal foot at the beginning of the game, which is something that Reach destroyed.
Re: Halo: Reach Discussion
Considering that it's the weekend and the rate the meter has been filling up this week (assuming it's not some bullocks meter that was pre-generated weeks ago) I'd have to say we'll cap it off by Sunday. They probably won't lift the cap until Monday though :/
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Considering that it's the weekend and the rate the meter has been filling up this week (assuming it's not some bullocks meter that was pre-generated weeks ago) I'd have to say we'll cap it off by Sunday. They probably won't lift the cap until Monday though :/
I got all of today's within 20 minutes, there's probably going to be a pretty big jump today.
I was only half way to Commander grade 1 last I checked anyway, so the cap isn't a problem. It really shouldn't be for anyone.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
You mean the no radar, no weapons but DMR and plasma pistol MLG shit? No thanks, I've always hated the Pro/MLG style games. I mean, why take out the majority of the weapons out of the game? No, I'm talking about good old Slayer where everybody starts exactly equal with their handy AR and pistol with no AAs (or maybe sprint). To me, Halo has always been about everybody starting out on an exactly equal foot at the beginning of the game, which is something that Reach destroyed.
I suggest you quit your raging because its clearly clouding your memory. Slayer Pro is AR and Pistol with sprint, no motion tracker. Which is exactly what you want.
There is also Slayer DMR Pro, but thats not what I said.
I'm a colonel, you unlock gingnir and mark 6 at brigadier. No weekly update today? Its 23:38GMT, I thought they got released earlier in the day.
Wow, just found some dude that has 12 DAYS on firefight..wtf!? Jcap played alot, but he only has 2 days.