Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Is there a way to have a shader/bitmap emit dynamic light, or am I going to have to attach a light to a marker or some shit?
Re: The Studio Quick-Crit Thread
Isnt there a radiosity thing at the top of a shader?
Re: The Studio Quick-Crit Thread
Radiosity =/= dynamic
That would be if my texture was to light the level. Or maybe i'm wrong.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rentafence
I'm so fucking pro :iamafag:
HA ha, secondary attack = saber throw/boomerang!
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rentafence
I'm so fucking pro :iamafag:
Not bad. Animation quality isn't incredible but good work on the shaders and effects.
Re: The Studio Quick-Crit Thread
Yeah, I'm definitely not the best with animating, but at least they're decent and I can say they're mine :)
Re: The Studio Quick-Crit Thread
For the anims, have it show a little more arm. Have him extend his arm out more, ya know?
And when the lazer jolts out, have it recoil more.
It doesn't make sense, but it adds a sense of badassery.
Re: The Studio Quick-Crit Thread
Instead of a grenade throw, make him throw the lightsaber and boomerang back. To add to the even more badassery with heathen's suggestion
Oh and make him blunt with the dull end, just for lolz
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
ThePlague
Instead of a grenade throw, make him throw the lightsaber and boomerang back. To add to the even more badassery with heathen's suggestion
Oh and make him blunt with the dull end, just for lolz
I was planning this:
Primary fire:A pseudo melee attack, strong and slow
Secondary fire: Block
Melee: Melee, weaker and quick