yeah, its fucking AWESOME. That is why it r the greatest console evar.
Aside from the shitload of great RPGs and Platformers I mean.
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To each his own. Quake had objectives other than blowing everything up. Even today, shooter objectives don't amount to much more than "Go to this position and press this button to proceed" or "grab this item and proceed to this location (this includes hostage rescues)." It's all in how you make it look.
PS1 had Ace Combat as well :saddowns:
And Goldeneye was fun for what it's meant to be
^ And that is something I can agree on. For what it is, it's fun. It was an attempt to bring shooters to the console, and it is a great first try. I still think Halo is the better game, but that's because it's much more refined, a benefit of coming four years later.
OMG have you guys never played Bloody Roar 2, Eagle One: Harrier Attack, or World's Scariest Police Chases? I stayed up until 5 in the morning playing Eagle One sometimes when I stayed over at my cousins' house. SOOO good times.
Not if you're talking about Quake 1 it didn't, and Quake 2 came later. The point is, Goldeneye tried to be something more sophisticated than the shooters that came before it. In my book it succeeded. It's got just the right amount of 'spy' mixed in with the 'FUCK EVERYTHING'.
Quake II came later the same year, too late for Goldeneye to have any influence on it. Quake I also had keycard collection, something that is decidedly not "blow everything up" in nature. Actually, most games were "reach the exit," not "blow everything up." I think you are confusing plot elements with play elements. Plot elements can make a play element seem like something it is not. It makes a simple fetch routine look like you are unlocking the door to the universe. Objectives, however, are not play elements, they are plot. I don't find plot to contribute to the fun-factor of a game, but immersion (I've been in immersive games that sucked, like Oblivion, and in non-immersive games that are fun, like UT). Yes, Goldeneye is more immersive than Quake. I, personally, wouldn't call it more fun than Quake or Quake II.
Point is, Goldeneye is not *OMG THE SHIT!* like it's made out to be.
I never came remotely close to saying that anywhere.
Um, seriously? Keycard collection is not the same thing as 'blow up this computer or kill too many civilians and you fail the entire mission with no chance of recovery'. I'm getting the feeling from this that you really didn't play Goldeneye much at all. I suggest you go do so.
pooky, i recall you saying that the glitches and exploits in metroid prime 1 were one of the major reasons its so popular and still played today. im pretty sure the same thing can be said for goldeneye, possibly moreso. people were, and still are crazy about tearing that game apart to find every little thing inside it.
actually, a while back i stumbled across a video of a guy who modded an entire mission into a rom dump of the game