That looks much better than it used too. Still not completely accurate, but it's a nice model. Also, quit posting the polys and post the tris. There can be several triangles in one polygon.
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That looks much better than it used too. Still not completely accurate, but it's a nice model. Also, quit posting the polys and post the tris. There can be several triangles in one polygon.
looks pretty clean. Also he's right ^.
Triangles: 9437
Obviously I will make a lower poly/tri version. Lol.
I really like the 1st ones overall range and its rate of fire plus low recoil, but the sights seem to make it very hard to aim. The 2nd one i like its sheer force, but because of the recoil, it makes you have alot of trouble getting the reticle on the right spot. The 3rd ones reticle I absolutely love, it seems to be the first 2 combined and would be my choice for long range. Has overall good recoil, very easy to use reticle aiming, has plenty of power behind it, and has a reasonable rate for such a powerful weapon. If you fix the 1st ones reticle to be more aiming friendly, or maybe spread out the shots for an easier hit, it will be my favorite.
The first one's reticle is dead true to real life and its accuracy is close as well.
Gameplay can go fuck itself, I make these for more realistic combat, not CSS hitscan/cone of fire bullshit.
Shouldve mentioned that before so I can save my crit for someone who will actually want to change it.
Fucking LOVE the realism there, rossmum. What you're going for is truly worth it. All these games that advocate run and spray techniques aren't true shooting; this is.
True, are you planning are using these for anything in particular? Or just showing off your skill?