I'd leave the shineys to halo's shader and only lightly on the skin.
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I'd leave the shineys to halo's shader and only lightly on the skin.
Well...the model looks good, not much on the skin to crit, go look at worn metals, since human hands have a oil on them that would cause after long exposure some dullness, plus treat the metal as you would on a sword, theyre basically the same thing, so it would have battle scratches and peeling paint if it has any on it. The plastic parts would be worn down, any kind of textured grip will be worn off in places from the sweat and oil of hands....umh... the opening of the light saber would be scorched, and the top part where the laser emites would prolly be a heavier, denser metal, while the main handle would be a lighter one that is thinner.
Cool site Reaper.
Thanks guys! No criticisms?
it sucks clever design
Actually the bio needs some work. It just sounds odd. If you'd like I can help ya out with writing that.
The texture could use a little cross hatch. If you look at some of the forerunner textures in halo 3, there is a little cross hatching going on in the texture.
Here is some stuff I wrote about the site a while back. I critted the bio as well:
Quote:
Don't make people wait for your website to load.
LightBox 2
FrogJS
LightBox supports multiple galleries per page, but FrogJS only supports one. I've heard there are ways to get FrogJS to instance on a page with frames, but I've never tried it.
The benefit of FrogJS is that the gallery is just there. No need for the user to click and wait (all images can be preloaded).
As for the Bio site, very nice photo, but I'd go with something that shows your face. The purpose of that picture, I presume, is to show yourself; don't make whoever looks at it guess how you may look.
As for the front-page. I wouldn't put anything fancy there. A description that can be read in 5-10 seconds with 12-14 pt font. I'd have a link to your porfolio as well.
If you hand your card to somebody, and tell them "Look at this website for my work," make it easy on their time because they won't spend more than 30 seconds looking at the site as a preview (then if they like what they see they will continue).
I'd add some more CSS to the links at the bottom (when you hover over them, they light up), and for the contact page I'd do the same. It wasn't obvious that those were links (I would use a simple font there and preload the images).
Lots of small things, but they all kinda collude, so I'd fix 'em.
Quote:
Ivan Feign is an 18 year old, self-taught photographer who, at the age of 15, first picked up a camera, and,A[just a suggestion] after getting his first DSLR on his 16th birthday, he was completely hooked on photography.
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////
Since then he has, on top of his creative photography, covered events such as proms, performances [which ones; link would be nice] and commercial advertisements [example? link would be nice].
Ivan mainly uses his DSLRs for his photography. However, forartistic endeavors[don't use complex language to describe something simple; e.g. (artistic photography)], he usesrepertoirefilm cameras. Ivan usually uses color slide filmssuch as Velvia and Ektachrome. He usesas well asIlford films for black and white photography.
/// <-- this section could compressed and combined a bit
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Ivan will be studying photography at Savannah College of Art and Designas a cohort of the class of 2013where he hopes todelve deeper into the world of photography[again, use simple language; (learn more about and practice his photography).
So, dumb it down? Really? >_>
Yes, that would be putting it bluntly. I did the same with my resume. You want to make the impression that people can work with you face to face without there being a tense atmosphere. Just describe yourself more casually. People appreciate that a lot more.
But why would a professional act casual instead of professional?
I would advise against what he's saying >_>. What you have is fine, just sounds a little awkward. You want to present your self professionally. Leave the casual atmosphere for when you land an interview/client. Hit me up on AIM later and I'll help ya out. Hopefully it helps.
Wanted to make my self a bubble sheild. Got the bubble in-game working pretty good, this is the actual device. Might texture it tomorrow:
http://i58.photobucket.com/albums/g2..._lowpoly_1.jpg
(Could of made the two cylinder parts on the left just one strip each to save space, cant be bothered though tbh Lol, wont make too much different, wont really see the deviced much anyway.)
I havnt got a any pictures of that, mainly because its crap at the moment, need to add the glow effects and all of the other crap.
Cool lightsabers are cool.
1. 6/8 sided rotated planes or
2. An actually modelled mesh with specular?
I vote 1.
Decided to model some old building for practice
EDIT:Shoot, didn't get my window sizes right. Will fix that
http://i148.photobucket.com/albums/s...aboutagirl.jpg
You'll need more planes than that unless you want it to look absolutely horrible from various angles.
Put a cross-sectional circular plane partway down, I guess. vOv
Yeah I figured that would happen. If only CE had Halo 3's lighting - if you could get something as near as awesome as the H3 sword's looks, i think you would have gotten a pretty decent saber with that.
http://img4.imageshack.us/img4/2807/wipb.jpg
20 minutes or so, I don't know where I'm going to go with it.
You're going to extrudy land for a walk down bevel street.
More =/ better. Think of a single red dot in the center of a page, then think of a page full of red dots, all systematically arranged and perfect... which one is more interesting to look at? The single red dot.
Your model there is polka dots.
Not putting this one in my gallery yet because i've only done this anim and it isn't finished, but crit me please
(its a gif so im spoilering because its polite)
I like how it throws it. :D Very nice.
http://img269.imageshack.us/i/mbox1.jpg/
http://img32.imageshack.us/i/mbox2.jpg/
model, unwrap and texture made by me today in like 30 mins.
It is a halo mystery box for those who dont know, since I will have a script coming up shortly I figured why not? Post and tell me where I can improve on this model.
Thanks.
That's not how you reload a Sten. It fires from an open bolt, same as virtually every WWII submachine gun; the Sten was basically a British MP40, so they operated in largely the same manner. The bolt was pulled back and locked in the little safety notch, the mag was changed, and it was released from the notch. The bolt would then lock in the open position until the trigger was pulled.
So I did. Fixed it now, thanks for calling it out though
Wow that would have been really helpful beforehand. Oh well, I'll just call this one a portfolio piece. If i redo it later, Will repost.
I noticed that lol. Cod has a long history of being terrible. In cod(2?3? one of those) the sten reload was a simple, robotic pull mag-insert mag. That sort of thing looks horrible and unprofessional to me. The one game that I let it slide on is Tf2 because <3.
Treyarch are idiots, CoD5 is terrible, and they seem to have based the operation and characteristics of all the weapons on either a) the CoD4 weapons they overwrote or b) what kids on the internet told them. There's your reason.
Actually, Gearbox got it wrong on the MP40 in all three BiA games, which rather surprised me; other than that, it's a bit of a mixed bag. If you want to animate a gun well, watch the real thing being fired and reloaded (or better yet, do it yourself).
Well, assuming that this were the proper way to reload a sten, how would you rank the animation?
Hey guys, started to learn more better normal mapping techniques. Crits and comments welcome!
Dont worry bout the model btw :D
Model with Normal Map only
http://i148.photobucket.com/albums/s...NORMALWOOT.jpg
Diffuse, Normal and Spec
http://i148.photobucket.com/albums/s15/SAH1R/WOOOT2.jpg
Actually looks pretty good imo.
Flip the green channel, dull the specular.
I'm guessing its flood related
Looks like an anus.
Therefore it is authentic.
Larger: http://screenshots.rd.to/sn/7dc24da2...0j8xl6jb7e.jpg
Larger: http://screenshots.rd.to/sn/7dc24da2...wmk6nx5l03.jpg
Larger: http://screenshots.rd.to/sn/7dc24da2...hbxs5ewd53.jpg
Larger: http://screenshots.rd.to/sn/7dc24da2...18yh97km6f.jpg
Larger: http://screenshots.rd.to/sn/7dc24da2...w45luxh2vt.jpg
Larger: http://screenshots.rd.to/sn/7dc24da2...a8e74hqppq.jpg
Larger: http://screenshots.rd.to/sn/7dc24da2...a4rb81e6o6.jpg
Used E3pO's Uploader http://screenshots.rd.to/
Chief stuff by Flyingrooster
H2 Warthog
H3B Tires
H3B Weapons
nice stuff lol
Been working on this for a few days got some good advice from snafubar.
There are still a few polygons needed to be filled in but the majority of the model is done and i've gone into detailing the front end of it.
Any crit or advice on this would be greatly appreciated.
In the firest image please ignore the plane slicing through the rear, that plane was for me to get the front proportions right using a screenshot from halo3.http://img196.imageshack.us/img196/4236/sideview.png
http://img10.imageshack.us/img10/4112/monitord.png
http://i266.photobucket.com/albums/i...ace-sculpt.jpg
Figured I'd practice some sculpting today. Probably my first ever real sculpt.
Try to work some features into the face that would distinguish this person from anyone else, he looks very boring right now.
I'm so fucking pro :iamafag:
Ha ha ha, that's awesome.
shader looks good too
Is there a way to have a shader/bitmap emit dynamic light, or am I going to have to attach a light to a marker or some shit?
Isnt there a radiosity thing at the top of a shader?
Radiosity =/= dynamic
That would be if my texture was to light the level. Or maybe i'm wrong.
Yeah, I'm definitely not the best with animating, but at least they're decent and I can say they're mine :)
For the anims, have it show a little more arm. Have him extend his arm out more, ya know?
And when the lazer jolts out, have it recoil more.
It doesn't make sense, but it adds a sense of badassery.
Instead of a grenade throw, make him throw the lightsaber and boomerang back. To add to the even more badassery with heathen's suggestion
Oh and make him blunt with the dull end, just for lolz
Lips need more of an outline imo. Also try messing around with the shape of the face, like make it skinner, longer, more distinct chin, adams apple. Maybe the shape of the ears and the forehead?
Just getting ya to think, not saying it's bad. :)
Might even help you to have a theme as to what kind of person you wanna sculpt, eg - stereotyping.
Yeah. I've done alot more to the face since then. I'll try to get another pic tomorrow morning.
I've made the face more masculine because in that pic it looked to feminine specifically a more defined chin and pronounced features.
Thinking about turning it into a sci fi character thing.
Oh awesome, sounds good will crit tomoz :)
Looks sorta like Bruce Willis without any hair.
http://stupidcelebrities.net/wp-cont...uce_willis.jpg
I was thinking more like John Locke.
Sort of.
Nice panorama Con, how many photos did you use?
My guess is three, I can see the pavement lines missed in the middle XD It is a very nice photo though, I love the colors!
Got damn, how'd you get such dynamic range? It doesn't appear to be an HDR...
http://i266.photobucket.com/albums/i...ce-sculpt2.jpg
Working a bit more this morning.
Looking angreh now! :D Looks nice, try adding a big scar on his face for detail! :)
Try adding larger features. other than the basic shape, the face feels kind of flat.
Here are some examples of what I mean:
Not human, but you see how he added in many larger details.
http://i57.photobucket.com/albums/g2...pHiresFace.jpg
http://i57.photobucket.com/albums/g2...lotHi_clay.jpg
You can see the depth better in the second picture.
What you've got is a nice start, but don't be afraid to add that other detail in there. It will look much better once the face has some depth and it's got more defining features.
Alright, will get right on it. Thanks <3
Ugh, zBrush is too much for my head to handle...
http://i266.photobucket.com/albums/i...216/ownage.jpg
New pic
E: found a few things that I want to touch up then I'll be done.
Starting to shape up, keep going !
Put a scar! :D
Triangles 2292.
Still need to finnish the make adjustments.
About 3 hours of work.
http://i58.photobucket.com/albums/g2...odstmagnum.jpg
Edit: looks extremly boring, and I just thought of something I can do to make it look better. Going bed now though, will do it tomorow.
The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.
10 photos: 5 horizontal, 2 vertical
Photoshop >_> I think I overdid it a bit though, I'm just usually not satisfied with colour in digital photos so I edit it to be a little more like real life. You have to switch to lab colour and edit the curves for the two colour channels.
/effort
Good job though, I don't think you overdid it, it's a great pano. :)
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.
Woot page 420
@hunter It looks fine to me, especially with what Malloy said.
Just because its going in halo doesn't mean you make it all boxes and cylinders either. UT3 and Crytech engine only take more polies and have extra features that make them greater, but it does not make the Halo CE engine a psp game. It can still take polies and stuff that are meant to look nice.
http://i303.photobucket.com/albums/n...odstmagnum.jpg