Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
kid908
Exam... oh sorry, next time, I'll make you squint to see barely visible lines on a nearly blank piece of paper if that's better:) If I did not, you'll prob won't even see the parts that you said were too dark
whoosh. You completely missed the main point. Don't add facial wrinkles with lines. Use shading. If you use lines to create those, it'll always look wrong unless you're trying to do cartoon line art.
And don't try to act fucking smug when I try to give you a little advice.
Re: The Studio Quick-Crit Thread
chill out, explain calmly.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Llama Juice
stairs woo
making a small alleyway thinger that'll be in UT3. I wanted to start with the stairs lol
Whats sticking out the side of the stair?
Re: The Studio Quick-Crit Thread
bolts and such to hold the brackets that hold the stairs on.
Re: The Studio Quick-Crit Thread
Those are way too far sticking out to be bolts, they are more like this-
http://www.globalfastenermarket.com/...olts5-4-07.jpg
See how they abruptly end at the tips?
Re: The Studio Quick-Crit Thread
What about the bolt in the middle of that picture?
Honestly, it still fits into the picture. If you have a threaded bolt and it's being secured by two nuts on either side, it does the job.
Re: The Studio Quick-Crit Thread
Looks ok, only problem I have is that the furthest bar on the corner looks anorexic.
Quote:
Originally Posted by
SnaFuBAR
chill out, explain calmly.
:lmao:
Re: The Studio Quick-Crit Thread
Hopefully this one is better than the last. So... any Crit? And Exam, I draw in the darker lines for an idea of the facial features, they get erased and redone in shading.
http://i113.photobucket.com/albums/n...8/housewip.jpg
And I started working on a "Photoshop" Optimus Prime. It's actually done in Paint Shop Pro instead of Photoshop. This is my first try at digital painting so what do you think so far?
http://i113.photobucket.com/albums/n...08/optimus.jpg
Re: The Studio Quick-Crit Thread
The mouth is still way messed up, and you should have been able to see that compared to the reference. it looks like hes puckering his lips or something, but that's definitely not the shape of his jaw. nose could also use some reshaping.
Re: The Studio Quick-Crit Thread
This is the first model I've ever showed publicly. It's a simple, intendedly low-poly surveillance camera to be used as a prop in a Source map I'm working on. I haven't attached the camera to the stand yet as I'm trying to get it animated in the engine.
http://www.modacity.net/forums/pictu...&pictureid=892
http://www.modacity.net/forums/pictu...&pictureid=893
110 polys, not intended to have a ton of detail. Most of it will be in the skin. If there's any suggestions on how to improve it in any way, please let me know.
Also the map I'm working on is a recreation of the Shadow Moses Island decontamination facility from Metal Gear Solid. If any of you have played it you may recognize this screenshot. Otherwise I've done something horribly wrong. :tinfoil:

It's a little dark but those are definitely not the final lighting in the map.