My god that's beautiful. I shuddered when I saw Con's impressive skybox for Lumoria, but this tops it for me. You actually have built the most beautiful thing I've ever seen in the Halo engine. Scenery, geometry, lighting. You got it all.
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My god that's beautiful. I shuddered when I saw Con's impressive skybox for Lumoria, but this tops it for me. You actually have built the most beautiful thing I've ever seen in the Halo engine. Scenery, geometry, lighting. You got it all.
Looks great. Your lighting quality is amazing.
Can you post the wallpaper without the words?
Sure.
There you go.
A pity I don't have a screen higher res than that, so I can't take larger screenshots. But hopefully that'll do.
Glad everyone likes the lighting- I'm really happy with it myself. Next step is to make sure the banshee pads look good again, then start copying the settings from blue base to red base. Will take a while, but this time I won't have to do a hundred test renders along the way, so should go faster.
Beautiful work going on here :). I had a look at fixing the bitmap in use problem for you, new executable here. It's not tested so i'd keep a hold of the original. Let me know if it's still not fixed.
Awesome! Works like a charm. You are the man.
For reference, the issue in question was that once a scenario file was open in Aether, sapien couldn't open it because Aether was using the .bitmap tag. As a result, every time I wanted to test a render I'd have to close and completely reopen Aether, which includes finding the scenario path, finding the bitmap render path, etc. etc. Now that this is fixed, I can open it once, and just keep updating the files without having to ever close Aether. It'll save a lot of time. Thanks dude!
Well shit, this came together really well.
Yeah it did. I mean, the modeling of the level could be a touch better. Not saying the layout is bad or anything, but just have someone go in there and touch it all up. But that mixed with this amazing lighting, would make a kick ass map. But even so, I think it's going to make a great map anyway.
Truly Amazing. You're doing wonders on touching this up with beauty. :) I look forward to this release.