Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Personally I think the brutes should be added later in the campaign. It seems kinda sloppy having a mix of elites and brutes to me. Maybe because you never see them fighting together in any of the halo games, (I cant remember if you see them together in reach, I only played the SP one time). I think a good first appearence for them would be when you first see the control room in b40.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Brutes are supposed to still be low-tier in the covenant ranking during the events of Halo 1, in terms of storyline you would be seeing them investigating the escape pods in a30 and guarding the hallways in a50. With structures like the map room, control room, and anything else of forerunner significance being guarded by elites. But who cares about that lol its a mod
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Ki11a_FTW
Personally I think the brutes should be added later in the campaign. It seems kinda sloppy having a mix of elites and brutes to me. Maybe because you never see them fighting together in any of the halo games, (I cant remember if you see them together in reach, I only played the SP one time). I think a good first appearence for them would be when you first see the control room in b40.
I actually think Brutes should be earlier in the campaign and get phased out entirely by the end of Two Betrayals, and here's why:
The Brutes right now are all kinds of screwed up. They are supposed to be individually easier than Elites, but there should be more of them (generally speaking, the rule for Brutes vs. Elites in all aspects except weapon damage is supposed to be around 3:1). It would then make sense for the player to encounter them sooner (a10, a30 would be almost all Brutes), and maybe introduce the more challenging Elites as either mini-bosses (not actual minibosses, but as one of those O_O enemies you get early on before they become the norm) or as guards for higher-profile objectives (i.e. The Brig, The Cartographer, Control Room). The reason I think they should be gone from the encounter list by Two Betrayals is because they don't have shields and they are thus more susceptible to Flood infection than Elites. After that point, they would be an incredibly easy fight for the now-experienced players anyways. I do agree that you should never ever see Brutes and Elites in the same encounter, and that's why the current Brute/Elite randomizer is not really something I enjoy.
In short, what Jackal Stomper said, except "lol it's a mod." That's a terrible way to think about things of this scale.
Pooky:
1. Yeah, some of us don't know why that was changed from stock, but we're working on it.
2. Yes, I agree. Also, it needs to be flashier, the new explosion effect is tame for what the weapon does.
3. You can dance around them, you just have to get really, really close. Sounds counter-intuitive, but once you figure it out it's not that bad. You should have seen it when they were still firing explosive fuel rod rounds...that was a nightmare.
4. The small melee range is something that was not noted in normal testing, though in hindsight, I also agree, so thanks. I think it wasn't really noted because the Spiker hardly ever shows up next to the Brute Plasma Rifles, Needlers, Carbines, and Brute Shots, and there's really no incentive to use it when there are better, more plentiful weapons around.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Ki11a_FTW
Personally I think the brutes should be added later in the campaign. It seems kinda sloppy having a mix of elites and brutes to me. Maybe because you never see them fighting together in any of the halo games, (I cant remember if you see them together in reach, I only played the SP one time). I think a good first appearence for them would be when you first see the control room in b40.
That's something that always disappointed me in the Halo games.
Quote:
Originally Posted by
Warsaw
4. The small melee range is something that was not noted in normal testing, though in hindsight, I also agree, so thanks. I think it wasn't really noted because the Spiker hardly ever shows up next to the Brute Plasma Rifles, Needlers, Carbines, and Brute Shots, and there's really no incentive to use it when there are better, more plentiful weapons around.
Sounds like the spiker need to be rebalanced. Every weapon should be useful.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Even if all weapons are "balanced" and useful in their own way, it doesn't mean players will use them. ex: plasma pistol... You have to start forcing players to rethink the weapons they are using throughout the map. One way to do this is to limit the number of human ammo for a number of time, that way the player is eventually forced to use some weapon from the covenant arsenal (and even then the types of weapons he/she gets can be controled as well).
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
I'm not sure what additional work some people the OS dedi needs. The only bug we've encountered was in the first release, and then patched in the first update.
'Sawnoose' is a Bungie employee, and Bungie has moved on. 343i seems to just be about the future. The future makes money. It'd be cool if they'd let me work on HaloCE/H2V but even if I volunteered to do it for free, as I've basically done for the past eight years, I don't think they'd go for it, even if we were neighbors. I can only hope that Corrinne Yu was interested in what the PC community has done because they're looking to do a PC port with an editing kit for Halo4. Deliver Hope?
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Warsaw
3. You can dance around them, you just have to get really, really close. Sounds counter-intuitive, but once you figure it out it's not that bad. You should have seen it when they were still firing explosive fuel rod rounds...that was a nightmare.
Yeah, I found that out when I went back and played it later. Also, I'm pretty sure I did encounter 1 hunter shooting explosive fuel rod rounds on my first legendary run. There was also one that shot some weird purple shit.
Quote:
Originally Posted by
Warsaw
4. The small melee range is something that was not noted in normal testing, though in hindsight, I also agree, so thanks. I think it wasn't really noted because the Spiker hardly ever shows up next to the Brute Plasma Rifles, Needlers, Carbines, and Brute Shots, and there's really no incentive to use it when there are better, more plentiful weapons around.
That's the thing, the Spiker would be useful if it was a specialized melee weapon as its appearance implies. It, and the Brute Shot should have increased melee range and significantly increased melee damage. That would give me plenty of incentive to use them.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Pooky
3. Hunters are way too accurate with their weapons. By themselves they're difficult enough to dodge, with a group of enemies around them it becomes a war of attrition since their new melee anims mean you can't dance around them anymore either.
You should have seen the Hunters two months ago, they were honestly 5 times more difficult then compared to how they are now. Like Warsaw said, once you get used to the new behaviour of these Hunters they really aren't that bad to fight. I find it nice that they actually pose a threat to the player now instead of being able to be shot down with a single bullet in vanilla Halo 1.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Kornman00
I'm not sure what additional work some people the OS dedi needs. The only bug we've encountered was in the first release, and then patched in the first update.
I just remember reading something that I thought was CMT related saying that part of the reason they were doing campaign first was because the multiplayer server code wasn't ready. It might not of been OS related.
I might be mixing it all up with a different mod/server app, maybe even a different game and a different mod team.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Well, I've successfully added new networking code to CE but the changes would require OS to 'advertise' as yet another different version of the game (note: this is still using the 1.09 exes) to keep non-OS powered people from crashing on join and such. Basically, it would split the user base even more. Yes, I could make more stuff sync, but if there aren't many users in this theoretical 1.0.9.OS, what's the point? People continue to play on 1.00 servers because they have more pirate users.
There are also quite a few new scripting interfaces for stuff which can be used in MP-based scripts (though I just realized I haven't documented some of them on the wiki yet). They've only been minimally tested though.