Im using a viewport shader. They make my work look good :)
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Im using a viewport shader. They make my work look good :)
Fix the AR.
@Kid. Cheers for the videos, they will help next time I do a weapon, but I didnt really study the inside mechanism of how it works for this. What I have added it just a quick addon as I already had it unwrapped. So i'm not going to start changing it again.
Also, you see if for a split second, no need to start making it function properly. If it was a bigger gun which took longer to reload and fire ect.. then I would make it a bit more detailed.
Cheers though :) I will keep in mind how it works for my next weapon, dunno what it is going to be because I think I have done almost all of the human weapons...
Done:
Spiker
Magnum
Silenced Magnum
SMG/Silenced
Sniper
Assault Rifle
Battle Rifle - Might redo with a more fancy version from Halo 3 Art book.
Spartan Laser
Missile Pod
Not done:
Shotgun - Need to this one :)
Rocket Launcher
Plasma Rifle
Plasma Pistol
Sentinal Beam
Plasma Cannon
Machine Turret
Mauler
Fuel Rod Gun
Gavity Hammer
Flamethrower
Brute Shot
Actually, I have a lot of weapons to do. Cba Lmao.
Design something for chrissakes! Stop modeling stuff that's been done!
I have actually been designing a ship. Simular to the Sparrow-Hawk. I want it to have a pelican feel to it as well. I need to sit down for a while and draw it.
But like I said loads of times, I need a tag set for arboreous... im not using shitty stock weapons...
eh.
Not much to go by.
Looks alright I guess?
I don't like that smoothing, seems to look like mud. Looks accurate.
FINALLY someone realized that the sandtrap structures aren't just straight angles, and actually are smooth. All of the models so far weren't smooth.
Looks pretty nice though nugget, although something seems off about the spires, but i cant place my finger on it.
Only two of them are right lol.
There's differences between almost each spire, I just haven't modeled those yet.
I want some Input on what to fix before actually finishing this up.
http://i113.photobucket.com/albums/n...8/IMG_0003.jpg
Name:
It doesn't really look like him, imo.
Eh, at least I could tell it was House... but yeah, what Rob said.
mouth is to scrunched up, eyes are to big
Shirts don't wrinkle like that. The face is what is really not proportional. The whole face seems to have a completely different perspective from the head its self.
The shirt looks alright to me, what threw me are the proportions on the face. I didn't know who it was until I read the spoiler, and I've spent the last few weeks doing almost nothing but watching House...
Cool. I'll redraw it with actual rough porportion lines. Head size of old people always throw me off if I don't have the exact porportion grid laid out on paper. I'll prob have an update tomorrow
Dee, yes shirts wrinkle like that. Just b/c yours don't doesn't mean it defies the law of physics =D
Good thing I stop right there, the shirt design was going to take a while.
Okay? You did a few paint daubs and changed the hue of the Mona Lisa?
bottom one is better
http://i863.photobucket.com/albums/a...uccessGirl.png
"Epic Success Girl is here to improve this thread."
How does it look?
looks like an epic fail
Lol, well I cant say I dont agree.
Is Proportion correct now? If it is, I'll start filling in details if it is. Note that the lines were artificially darkened digitally so you can see them.
http://i113.photobucket.com/albums/n...proportion.jpg
It looks nothing like house. Use a reference.
T.T no detail yet but ye I am using a reference.
Edit: I just noticed the nose is too long. Fixing that*
http://img200.imageshack.us/img200/5...auriehouse.jpg
That's Hugh Laurie. His british productions are awsome :P
Your pictures nose looks nothing like his, also you've gone over board on the eyebrows, the eyebrows aren't curved as much yours are.
=P I'll continue. i wasn't going for the exact look of him since this is a basic outline. Now I'll go into detail and make him look like house since you haven't talked about proportion, so I'm assume it's the correct proportion.
Here's something to look at in the meantime. It's your first look at me! I'll upload a larger version when I have time.
It's a tribute to Arcimbodo. I combined his art style with mine and filled it in with my interests. It's also open for interpretation.
whoosh. You completely missed the main point. Don't add facial wrinkles with lines. Use shading. If you use lines to create those, it'll always look wrong unless you're trying to do cartoon line art.
And don't try to act fucking smug when I try to give you a little advice.
chill out, explain calmly.
bolts and such to hold the brackets that hold the stairs on.
Those are way too far sticking out to be bolts, they are more like this-
http://www.globalfastenermarket.com/...olts5-4-07.jpg
See how they abruptly end at the tips?
What about the bolt in the middle of that picture?
Honestly, it still fits into the picture. If you have a threaded bolt and it's being secured by two nuts on either side, it does the job.
Hopefully this one is better than the last. So... any Crit? And Exam, I draw in the darker lines for an idea of the facial features, they get erased and redone in shading.
http://i113.photobucket.com/albums/n...8/housewip.jpg
And I started working on a "Photoshop" Optimus Prime. It's actually done in Paint Shop Pro instead of Photoshop. This is my first try at digital painting so what do you think so far?
http://i113.photobucket.com/albums/n...08/optimus.jpg
The mouth is still way messed up, and you should have been able to see that compared to the reference. it looks like hes puckering his lips or something, but that's definitely not the shape of his jaw. nose could also use some reshaping.
This is the first model I've ever showed publicly. It's a simple, intendedly low-poly surveillance camera to be used as a prop in a Source map I'm working on. I haven't attached the camera to the stand yet as I'm trying to get it animated in the engine.
http://www.modacity.net/forums/pictu...&pictureid=892
http://www.modacity.net/forums/pictu...&pictureid=893
110 polys, not intended to have a ton of detail. Most of it will be in the skin. If there's any suggestions on how to improve it in any way, please let me know.
Also the map I'm working on is a recreation of the Shadow Moses Island decontamination facility from Metal Gear Solid. If any of you have played it you may recognize this screenshot. Otherwise I've done something horribly wrong. :tinfoil:
It's a little dark but those are definitely not the final lighting in the map.
Looks good for its intended purpose.
too full? does it just end on the sides there?
Also... there's no shadows on anything... it makes it look weird
I suppose it could be a wrap around design... Yeah, no shadows yet, I just wanted to see what it would look like on a tee. Thanks for the comment
I suck with drawing perspectives to be honest. But the wood, the wall, the canvas, and the paint bucket, just don't seem to flow well with me. Something just looks.... off, but I can't really tell what it is.
Is this an actual shirt or in photoshop?
I'm with Llama on this, you need a bit of shadow in there and your wood tiles seems to not be perpendicular to the wall or parallel either. I don't know why but what you said about the bucket and canvas pops out...
i'd also break up that brick wall... in some way.
I don't like how it's one big square image.
I'd toy with breaking off part of the wall or something like that so that the top of the image isn't just flat all the way across... it just looks weird. IMO
http://img41.imageshack.us/img41/823/photo546.jpg
That's one of my favorite shirts I have, and... they used their negative space just as well as their positive space.
I don't want to say to scrap your idea, but I think you might be able to get it across better in a more interesting environment. Think if the aisle was setup at a park You could have the trees and such behind it without the need to actually paint a full scene. Also... get rid of the paint bucket, give em a pallet 'cause... you have a bunch of colors there... and one bucket of paint... it doesn't make sense lol.
http://img440.imageshack.us/img440/2894/wiph.jpg
full- http://img233.imageshack.us/img233/8336/wip.jpg
Hunter's pistol, my first texture. currently working on the handle, don't even look at anything else.
DEEfag showed me how to do it
Disasters help + me not being lazy = me modeling this:
http://i303.photobucket.com/albums/n...nder11copy.jpg
Thanks Disaster. :p
dont like the end of it.
the squares on the but of the gun are just... wat.
it looks horribly out of place, and it looks like you didn't know what to do so you just extruded all of them and scaled em in and such... it just looks bad.
You have not played Mass Effect then. The concept has them, so since I was going off of the concept, I added them. Here is the pic:
http://i303.photobucket.com/albums/n...ncept_Art2.jpg
HA, I knew I recognized that gun from something.
@ Fear<numbers> concept looks like the squares wouldn't be as far out as you have them, and yours look like they come straight out, rather than out and scaled down a little bit.
Concept also has a piece of trim or something that goes over the top of the squares and around the top of that piece to the back of it.
it almost looks like the negative space for the squares should have been extruded in, rather than the squares be extruded out.
@snowy
Move the paintbrush from on top of the can then, have it laying near it with swirly paint on the brush itself, maybe a few drips of it on the floor near the can or something too.
Been working on this today. It has no concept, and is loosely based off of the Halo sniper rifle, but it will not resemble as such once I'm done with it. Just been messing with High Poly stuff:
http://img401.imageshack.us/img401/6718/snipero.jpg
I'm going to be totally honest with you.
It doesn't look good.
Looks like you just slapped random shapes onto the Halo sniper rifle, and then put a turbosmooth modifier onto it.
Yes, most of those sub divided details look like they where originally extrudes. Select one of the edges of the extrude, ring it, and connect it with 2 segments with pinch set at 90 so it can look less organic.
E:
psst
use this.
http://img41.imageshack.us/img41/8867/usethis.png
Lol, Ok, all up for advice. It's all just practice.
Edit: What modifier is that?
Hey, that looks like the concept completely... its just looks ugly. Did you use any ingame references because that concept looks pretty basic, as if alot of improvisation was on the modellers behalf.
http://images.wiki.wegame.com/i/xfxwA5OM.jpg
Looks pretty decent ingame, (obv low poly doi, but the actual shape looks less harsh than some of your edges)
looks like the top of the gun in game is skinnier than the middle of it... yours is all flat.
I think that'd help it a lot.
http://i303.photobucket.com/albums/n...rendercopy.jpg
This will be the model, next is unwrapping and textureing (before that is lowering poly I think.. got to ask disaster, lmao)
Yo, 1) why dont you try and learn how to do this process independantly 2) It looks alot better now :D and 3)Is the detail on the butt actually like that in the game coz if so that is fugly. (In the screenshot the detail looks smaller and more eye friendly)
I wasn't discriminating anything on your behalf its just if he is self driven he'll accomplish much more instead of keep referring to you for help.
Would you rather him browse the net looking for help for hours and may not even find exactly what he needs when I can show him and he can see exactly what I did to get there and learn alot more? He is self driven because he wants to learn. He has learned. He's just getting his information and help from a different source.
I wouldn't 'rather' him anything except to do things off his own back...
The process: Highpoly, Low poly, Unwrap, Bake, Texture.
Dee posted a rather adequate tutorial that describes and shows the processes in more depth. The rest is his sheer ability. So once hes studied this jazz himself he can just whop out final-ish products and then turn to you for crit instead of badgering you every step of the way. Thats what I was blethering about.
I will allow you the knowledge that he has watched that tutorial by racer very much. He has learned a lot. He is just referring to me to show him a bit more into the subject and ask if something he did is good or bad.
Cool beans, Im glad after 4 posts later we are still breathing, otherwise it would of jsut been trivial :D
http://img149.imageshack.us/img149/7646/melee.png
Pretty much my first render. Will be making poses in 3ds to use as silhouettes for Cerebrum/Synapse medals.
Is he playing Assault Rifle Hero with a wireless AR?
lol no
http://img515.imageshack.us/img515/4851/melee3.png
For the assassination achievement
http://img156.imageshack.us/img156/7646/melee.png
how can he see the screen with the chief in the way
He needs to lean more forward, because right now it looks like hes trying to put it on his back
More like this?
http://img219.imageshack.us/img219/3673/melee4.png
It doesn't need too be to perfect, they will just be silhouettes, as shown.
http://img149.imageshack.us/img149/1412/meleeblack.png
Also check out this pimpin cork board I made in ps:
http://img170.imageshack.us/img170/5043/yeeee.png
make his right arm more straight
Siloettes look good, but I don't like the background for the model, you should just make them block colors instead of fancy stuff like that. Gives it a nice and clean look, and it goes with the rest of the graphics of the project.
I wanted the achievements to have a different style from the medals, but I'll let someone on the team decide that.
well will it look good when shrunken down still?
Seeing as I have an influence over this, can I see a glowing edge on those silhouettes?
http://img397.imageshack.us/img397/3...leeglowbig.png
http://img221.imageshack.us/img221/5663/glowsmall.png
Perhaps I should continue these in the Cerebrum board, as not to clutter up this thread with cerebrum stuff.
I was hoping for something like the sniper rifle in It's a Legitimate Strategy, but that looks better than the border-less one anyway.
Oh, I'll ask DEE how to render it like that.
EDIT:
Like this?
http://img170.imageshack.us/img170/7560/inknpaint.png
I'll touch it up if this is what you would want instead.
some guys down at moddb wanted to see a render with my mp40's stock unfolded
http://i194.photobucket.com/albums/z..._raytraced.jpg
how do i make the black area transparent?