Re: The Studio Quick-Crit Thread
Looks like the human equivalent of the banshee; I like it.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Ki11a_FTW
MP40
Try again, with refs (good ones). It's way off.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
MrBig
Looks like the human equivalent of the banshee; I like it.
Cool, it will be like, 3 times the size of the banshee though. I want it mainly for fast transport, might even make it weaponless. Going to reshape the overall body of it though.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Con
Looks great! The cloth could be a little more contrasty though. *shrug* 's up to you.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
MrBig
Quote:
Originally Posted by
Heathen
Eh, I dont like it.
Maybe you could move the spartan and weapon onto the center of the bevel, so it is clearer. Basically shrink it and center it in the top circle.
Re: The Studio Quick-Crit Thread
it looks like hes pushing the gun against the center of his chest, and resting his chin on it, not like he's firing it. thats definitely not how you would shoot a sniper rifle.
Re: The Studio Quick-Crit Thread
Yeah, one of my mates thought that was how you held a rifle - I had to fight the urge to take him out shooting with no instruction :P
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
you need to raise the arms if he's aiming down the sights, or if hes got it at the hip, bring the gun in more and a bit farther down
Re: The Studio Quick-Crit Thread
Why not use the animation importer to import the idle animations for the MC holding a weapon, then stick the sniper rifle in there. Done :)