Lobo? Where have you been all my life?
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@Warsaw:
There is no such logic in saying Pooky has poor game design views. In your opinion he does, but that doesn't mean he does. He has an older view of game design, one that ends upon the 2004 era of gaming. I don't want to say it's retro, but it starts there and ends around 2004. This is merely form what I've observed based on the games Pooky likes. Now, it goes without saying he loves to assert his opinions on game design, maybe to a reckless extent. I don't need to tell you what you like to play though, Warsaw, so I'll move forward with the premise I am trying to relay.
I, on the other hand, have a different gaming design ideology. I'm all about open-spaces and a "do anything anywhere" kind of gaming philosophy (Hence why JRPG's, RPG's, and the expansiveness of the Halo Universe in general earn my favor). As long as a game gives you spaces to go and move in that are interesting and aren't all about attacking an enemy, then I'm usually okay with it (hence why HL2 and Republic Commando don't exactly earn my favor). However, I'm also heavy on pleasing gameplay mechanics.
@Both:
Here is the point now: Under any circumstance when a game is originally crafted, even when there are sequels, don't you dare compare any game to another game. A preference is one thing, but through constant critique and playing enough games of the same kind, I feel I can vouch that comparing games to other games leads to a terribly ignorant outlook. With that said, you have (both) played a great many games. You compare your design philosophies based off of what you play, which in case are two entirely different flavors which I will dub as Diverse-Archaic and Linear-Tactic (decide which is yours). So far you two have asserted the supremacy of your designs as opinions. Now, given what I've said, explain the logic in how either one of you have superior game designs compared to the other? Factually, not on bias, explain to me how one is better than the other.
If you find neither of you can, then you'll understand how pointless this argument is. And with that, CoDMW2 sucks.
Dah no more arguing people!
"Deal with it" is the best way to end any discussion when the truth is spoken. +Rep!
Also, Batman.
Deal with it.
:-3
Arkham City was the game of the year. Anyone who disagrees didn't play it.
Also, parrots:
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So after playing the free weekend on Steam, I figured out that there are really only two major improvements to this game that I really cared about:
-Massive improvement to the killstreaks. I fucking love being a support guy and hurray for the Support package!
-Guns have noticeable recoil and actually feel a lot better now (coupled with the beefier weapon sounds)
Other than that, same old addictive (yet getting to be boring now) Call of Duty.
Oh, and I love how the graphics suck even more balls now in the MP. Honestly, there's noticeable pop-in now which I don't ever remember being present in games prior.
i dl'ed it for the free weekend too. first thing that happened was a bunch of assholes making fun of me for being a free player. i went 30 something and like, 7 that game. destroyed all of them. next game, same thing.
that went on until one game with these two wall hackers running and jumping around corners with the pp19 spraying everything as if there was no iron sight. thats when i remembered what game i was playing and uninstalled it.
game is so fucking easy after bad company though.
^ Pretty much. Bad Company 2 struck the perfect balance between team and rogue play as well as having a good learning curve and not an overbearing one.
Anybody can jump into Modern Warfare and do well, it's just that simple. That's also why it sells so well.