You should work on new AI. Right? RIGHT?!
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You should work on new AI. Right? RIGHT?!
New networkin stuff you say?
Would fixing the shit hit detection be a hypothetical possibility, if I may ask?
HYPOTHETICALLY OF COURSE
Hypothetically. But I would hypothetically never work on such a thing in OS. Not enough active (1.09) players means not worth my time.
Multiplayer maps would require OS installed thought wouldn't they? If that's the case you might as well split the community into OS users andfaggotsnon-os users.
Give those of us with brains who want the best experience possible, the best experience possible.
Plus, with all the good features (as you're seen from replies here) you would get an influx of people wanting to play the .yelo multiplayer maps. This would bring a lot of people into the 1.0.9.OS version-group.
Not to mention that it's theoretically possible to modify the dedicated server (even the OS dedicated server) to, forget, to check if a player has a unique CD key... Multiplayer shouldn't cater to pirates, catering to pirates should be an afterthought.
If you go about this the right way, and advertise it enough to the 1.00 crowd you could easily convince people to install 1.0.9.OS.
There should be two black Hunters armed with shade cannons in the cargo bay. As for the explosives, having one on Legendary is normal, but can get extremely frustrating.
I'm with you there. The Spiker should have mostly replaced the Brute Plasma Rifle and Needler as Brute weapons, but for some reason it didn't. I think the gun itself needs a little more punch as well.Quote:
That's the thing, the Spiker would be useful if it was a specialized melee weapon as its appearance implies. It, and the Brute Shot should have increased melee range and significantly increased melee damage. That would give me plenty of incentive to use them.
I joined in on CMT late; my changes to this release essentially amount to making suggestions that they up the ammo caps on the weapons from the ultra low caps they had and making the Hunters playable...before they were unplayable.
Ah okay, about the brutes then, I havent really considered there placement in Halo 1(considering there arent any). But a30 and a50 and such sounds like a great place for them aswell as having them in the silent cartographer. I forgot that the elites were the superior ones up until you killed regret. Ive been away from these games for a while. I think having the brutes conviniently placed would really show a care for the story line, atleast. I remember bungie saying they shouldve had brutes in Halo 1. Is there any other cutsom AI that have been put in the campaign to suit they're positions? Like the engineer for example.
Kornman, would OS allow for any typical function of engineers as seen in H3:ODST? I think thatd be a pretty cool feature to have in d20 where the flood are taking over the ship.
The gun itself is fine I think. It does suck horribly against shielded Elites but it's good against everything else. I used it to hilarious effect against Jackals by shooting the floor beneath them and bouncing shots up behind their shields.
Speaking of caps, I think the Shotgun and AR could use a bit of a boost there.
Lol, believe me, I know. Before we only got 300 SMG, 160 AR. o_O I suggested 15 reolads on the AR, but that the minimum had to be 320. I feel like we should be able to use any gun we choose for entire level within reason, just like in the regular game.
15 clips for SMG, AR and BR sounds good.
Or if that's over-doing it, just keep the ammo capacity the same and have more dropped around.
The other problem is that unlike in stock Halo, when you run over an ammo dump it doesn't seem to always restore you to full capacity.