Rephrase: If I add something to the gun that might not be known in real life, well, thats my problem. happy guys?
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Rephrase: If I add something to the gun that might not be known in real life, well, thats my problem. happy guys?
Teh lag is right. Also, I did keep it there, these guys brought it here lag. Big diff. :)
That's nice, how about you keep it there where it belongs instead of cluttering it up here?
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http://img269.imageshack.us/img269/9104/hammertimea.jpg
Quick sledgehammer I modeled and textured today. The angle looks like the handle of the hammer is getting smaller.
Make the head round.
Example:
http://clunkbucket.com/wp-content/up...dge_hammer.jpg
Also after looking at that picture. The hammer would look more real if you put wear on the side of the head like in this hammer.
I don't know, I was partially going off of this reference, and others on the internet. http://tiros.diinoweb.com/files/cg-p...Metal-Base.jpg
I would have to re-texture though, I cant add more sides to the s hammer without re unwrapping.
Will do about the sides though.
^ preserve UVs ftw.
http://img267.imageshack.us/img267/7199/ut3light.jpg
http://img357.imageshack.us/img357/7236/lightuv.jpg
Ignore the silly lighting, I put a light inside there to just light up the inside of it (it's a light anyhow, there should be light coming from there :P)
The plane to the left of it all is just a pane of glass that will be covering the main part of the light, this is going to be going into UT3 for my scene.
1718 Tris
http://img176.imageshack.us/img176/6...rsrendered.jpg
I don't nearly like this one as well as the other ones. This is yet again, a box, maybe I should start doing more high poly unwraps...
Lockers don't normally have knobs :saddowns:
What is that left hand bottom corner 'watermark' type thing I see? Also, sledgehammer is nice. Can't really be simple enough there. Looks like a sledgehammer should look, or would. I like the geometric octagon more then a cylindrical end. Less tricount and overall looks sexier.