Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Just make the maps and OS installation into a bundle that is advertised to whomever the player may be, have the installer inject the maps into CE Maps folder so that all the player has to do is install and play. I guarantee that would get the attention of a lot more players.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Bobblehob
Just make the maps and OS installation into a bundle that is advertised to whomever the player may be, have the installer inject the maps into CE Maps folder so that all the player has to do is install and play. I guarantee that would get the attention of a lot more players.
This is honestly what I thought CMT was going to do.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
If someone can't honestly follow a link (to the most up to date download) in the announcement thread or in the Readme.txt, then they're not worth helping to begin with (inb4 "lazy mexican" comments). It makes no sense to create a map-specific installer when the software itself can be, and is, updated.
If someone can't figure out how to put a map in their maps folder, then they shouldn't be using a computer in the first place.
The OS installer takes care of OS. It's a one shot deal. It's a one to many relationship, maps being the many. All map downloaders have to do is "Extract To..." with the archive file.
The only "complex" map installation is one which uses OS's mod-set feature, but only large scale, multi-map based, mods should use that functionality. Mod-sets were pretty much developed for the CMT-type modders (hell, it was done to help the should-CMT-use-OS debate back in '09 or '10). People who know what the fuck they're doing, and why they're doing it. It's part of the reason why I have left the public documentation out on mod-sets; people would abuse them. They'd either use them for a single fucking map (that's not a mod, that's just a map), or would use them with content that wasn't complete.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Someone amp up all the Halo 1 MP maps with OS, compile OS and Halo CE into a installer with the new maps.
Then Dennis on halomaps will take this installer and replace the Halo CE installer he has on halomaps with it. Done.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
damn lazy mexincans
owai-
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
@Korn: I mean more for the final release of the whole thing rather than individual maps. No sense in doing it for individual maps.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Quote:
Originally Posted by
Kornman00
If someone can't honestly follow a link (to the most up to date download) in the announcement thread or in the Readme.txt, then they're not worth helping to begin with (inb4 "lazy mexican" comments). It makes no sense to create a map-specific installer when the software itself can be, and is, updated.
If someone can't figure out how to put a map in their maps folder, then they shouldn't be using a computer in the first place.
The OS installer takes care of OS. It's a one shot deal. It's a one to many relationship, maps being the many. All map downloaders have to do is "Extract To..." with the archive file.
The only "complex" map installation is one which uses OS's mod-set feature, but only large scale, multi-map based, mods should use that functionality. Mod-sets were pretty much developed for the CMT-type modders (hell, it was done to help the should-CMT-use-OS debate back in '09 or '10). People who know what the fuck they're doing, and why they're doing it. It's part of the reason why I have left the public documentation out on mod-sets; people would abuse them. They'd either use them for a single fucking map (that's not a mod, that's just a map), or would use them with content that wasn't complete.
There's a reason H2MT made an installer that downloaded map updates and installed maps into the directory. People ARE lazy and stupid, there's no getting around it. If you want this to be played, make a client program that checks for OS updates for the user, and automatically downloads [new/updated] maps as they are released and places them in the maps folder.
Is that really a hard thing to do for a team of your talent? It makes it infinitely easier for the end-user, and the end-user is who you're making the maps for anyway.
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Psst, Freelancer, let it drop. Kornman isn't the one you should be dinging over "is that really a hard thing to do for a team of your talent."
Re: CMT SPv3 - 2/24/12 - Truth & Reconciliation Released!
Just saying, there's a reason the H2MT maps were so successful. It's because they had a luncher that checked for update sand new maps before starting the game client.
Would be a great addition to SPV3 and OS integration into the game.