Re: The Studio Quick-Crit Thread

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Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
That looks really good. One question. Why have you got duplicate sides? You can put them all in the same place on the unwrap so you dont have to texture the same thing about 4 times.
Re: The Studio Quick-Crit Thread
Lets see it on the model!
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Hunter
That looks really good. One question. Why have you got duplicate sides? You can put them all in the same place on the unwrap so you dont have to texture the same thing about 4 times.
Like he said, he didn't know how Unwrap works. but yeah what hunter said. let see some norms too.:golfclap:
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
SilentWindPL
Lets see it on the model!
I actually made a quich high poly for that texture he made. :D
When you see it applied to the model it is just a simple box sadly. I still have the high poly model if you want to see it.
Re: The Studio Quick-Crit Thread
the random splotches look bad and the scratches are sorta eh in areas, but overall not bad, especially when you don't really know what you're doing
Re: The Studio Quick-Crit Thread
Thanks.
http://img24.imageshack.us/img24/2095/boxm.jpg
Viewport render because I was using DirectX material.
Toned down the splotches and now each side is unique

Re: The Studio Quick-Crit Thread
I had always thought DOA 4's models were abit to high poly for Halo CE (if anybody knows the poly limit, tell me). So I decided heck import the DOA spartan from it. Oh teh lag, your not gonna like how large the poly count is, 27K


I got bored, time to rig it and apply the textures to it! 27K is high but eh.
Oh i dont like those crates really :(