properly and well aren't always the same thing
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Your mesh is important >_> As I saw with hunters turret, while the end result was nice, there was a lot that was done to it that was able to reduce the triangle count yet made no visual difference.
i have no idea who you guys were talking to. which of those comments were directed at me, if any? i had a difficult time deciding how to smooth the knife's handle and i would really like to improve. any constructive criticism is appreciated
@Neuro: just explain it, some will understand and some won't. Just throw it out there so people can read it.
Discussion of this stops now.
Im entering this competition on another site, its following a certain concept, where we can make minor changes to it if we want.
This is the concept
http://www.iamglynnsmith.com/ga_content/GAMC01.jpg
here is my model, its going to be a refrigerator/cooler. Come on and help a man out :)
http://i148.photobucket.com/albums/s..._uno_testo.jpg
http://i148.photobucket.com/albums/s...testo_wire.jpg
You could add alot more detail on the sides and fronts like the panels and bolts like in the ref.
Is there a poly limit? Cause if not I would go crazy with detail.
Oh yeah, poly limit is 1500
Go crazy with detail and make a normal map out of it and put it onto a low poly object..?