Re: The Studio Quick-Crit Thread
New set of screenshot textures, v2. v1 can be downloaded here: http://hce.halomaps.org/index.cfm?fid=4129
http://i218.photobucket.com/albums/c...3textures1.jpg
http://i218.photobucket.com/albums/c...3textures2.jpg
http://i218.photobucket.com/albums/c...3textures3.jpg
http://i218.photobucket.com/albums/c...3textures4.jpg
Originals by Bungie from Halo 3
Screenshotted and Edited by Advancebo
Unlike the old ones, I took time on these to make them the best I can.
More will be shown, then after I make about 5-7, Ill release the v2 pack.
Re: The Studio Quick-Crit Thread
Remove the green colour cast unless it's meant to be like that, which I doubt
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Llama Juice
spheres are useless in games, the amount of polys for the effect is just silly.
Grab a box, smooth it two/three times. You'll get the same effect.... tons easier to UV too.
the thing is that the hemisphere is perfectly symmetrical and achieves the rounded belguard effect i was going for. normally i would do what you suggested, or use a geosphere, but in this case i figured the quads would make the smoothing, mesh, and general appearance better.
also as far as UV mapping is concerned, i could unwrap this myself. and im horrible with uvws. i would just select the whole top and flatten it out on the UV template.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum
Or play it off and say its "white noise" from the Venture Bros.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Con
Remove the green colour cast unless it's meant to be like that, which I doubt
Wha?
Re: The Studio Quick-Crit Thread

Almost done, just a few more tweaks. I fixed the neck a bit 9thnx for the tip LlammaJuice) and added the collar which makes him looks less slender. Note that the background was just for contrast and may not be in final image, but it does sort of fit with the Scooby-Doo time era.
Re: The Studio Quick-Crit Thread
:iamafag: I like the background.
Fix the dog tag a bit so it's not so flat, and I guess it's done.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
Wha?
http://en.wikipedia.org/wiki/Colour_cast
The floor looks too green. You can remove this using curves.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Con
I feel like I'm always learning somehting on this website. :ohdear:
Re: The Studio Quick-Crit Thread