Re: Tool - No Errors Project
It isn't due to the lack of "real" network programmers. Halo 3's networking was done brilliantly considering the facts of what it has to accomplish. This Halo wasn't meant for 50-60 players. I can see 24 players working OK on a few maps, but the game has been battle tested for 8 years with 16 players; don't fix it if it ain't borked [sic].
Re: Tool - No Errors Project
... now all we need is for a fool to start messing with halo ce's files and hex edit some stuff to try and force the limit up handing it out to everyone causing mass mayhem... but i don't think anyone but you have that ability or skill.
meh...
Re: Tool - No Errors Project
Then you get a C&D letter from Microsoft/Bungie and/or you get sued.
Re: Tool - No Errors Project
... i said "now all we need is for a fool to start"...
kornman00 isn't a fool. he's cool.
difference