So what apps do you have planned for the future?
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So what apps do you have planned for the future?
Currently we have technically 4 (but really 3) apps released / in the works.
Currently released:
IG Brainz v1.00 (EXTERNAL APP)
See pages 3 and 4 on default settings to see info on it.
In the works:
aRCANe v1.00 (EXTERNAL APP)
This is basically a super dev / admin tool, allows you to manipulate players and the surroundings in fairly different ways as well as most if not all of the functions of IG Brainz.
Supremacy v0.55 (Currently being made) (EXTERNAL APP)
A zombie variant, the objective of this gametype is to dominate the opposite team entirely by means of elimination and converting the player.
Example: A match of 16 players, 8 reds and 8 blues.
Red player kills blue player, blue player is forcefully and automatically switched to red team; red team now has 9 players and blue team has 7 players. Blue team could kill a red player and convert them to blue team.
The idea is essentially to force one team into extinction, which is when the game will begin anew.
Assault / Control Point / Objective (Completed) (INTERNAL / SCRIPTED)
This is basically the assault system we've been talking about for a while, we've been looking / making a map that would be perfect to show case this system. It hasn't been easy and is the reason as to why it hasn't been released yet.
Get in touch with rossmum about his map, last I heard he was interested in it.
You could also try asking CMT or this guy about modding icy swamp or mudslide, respectively. Those could work well for this.
At any rate you're definitely better off outsourcing the map part.
Heads up everyone; a new toy is coming to town and this time it will help the map developers! It is named temporarily as: IGM Heatmap OBJ Generator -- for short we call it the Dog Tag Collector or just Tag Collector
Basically this tool will run together with aRCANe (once released) to basically assess the gameplay of the server / game and will log where someone was killed, by what among many other details; it will then put all of this into .obj files (there will be a new .obj file per gaming session). You can also log suicides and other types of deaths should you wish.
Best of all, you do not have to be the host / admin to the server, clients may able log the game all the same, the difference would be when did you join the match and when did you leave.
If used correctly, a map creator will be able to tell how gameplay reacts to his map visually, x y and z axis and what weapons were preferred in combat
More info will come as it comes closer to completion
Fantastic work.
2 Questions. Can you get MTV to work in SP maps, and can you make health regeneration only work while the player is in combat or there are enemies around?
SP becomes frustrating when you have just one bar of health left, if there was a way to make a player somehow earn back health while in combat, it would promote faster and less frustrating game play.
The regeneration would have to be really slow though, otherwise it would be like gears of war, take cover for a second and your back in the game.
I see you abyll, get the zombie app on your dedi, kthx.
And can't you run a script with some unit_health command (something like that) that changes the current health overtime in increments?
Oh scripts, scripts scripts...
I did, I did! FINally! :) it was broken because I ran from a batch file, so Brainz didn't connect right. But now, it isn't much wanted, because it takes so much freaking cpu. My server crashed 3 times already thanks to lag... :P So I leave it off now.
(I heard they're working on some fixes though... so I hope that makes it worth it.)