Originally Posted by
teh lag
Indeed. When this was announced and they talked about how it would literally be "Halo but as an RTS"; I was hoping for that. Instead, we're getting "an RTS but with Halo." I WANT to have vehicle acceleration be a factor. I WANT individual units to have some self-determination, not warthogs just driving up and then standing still to fire, or 'shees just hovering there while bombarding the enemy. I WANT there to be crucial, stark differences between the playstyle of UNSC and the playstyle of Covenant, even down to base-building. We're just getting some C&C style minor unit differences, not the contrast akin to Zerg and Protoss you would expect given the established story. Halo plays very dynamically, and I think if they really *wanted* to they could have incorporated that into an RTS.
This post is about to turn into a major rant, so I'll stop here.