Re: Trailer Deepfreeze and Wetworks
Well, we had fun in this test and put it through a pretty good workout. Sorry to say, here's some things you might want to check out..
Wetworks:
- CTF - Spawn locations are all over the map. In the wrong base is frequent.
- CTF - The red base is the high base. Blue base is the low base. You seem to have it backwards. (Spawns need fixing as well)
- CTF - Still can't score the red flag
- CTF - High Base has the flag in the wrong location.
- Way toooo many barrels - please remove about 10 from various places. I count 3 for each base in the original game.
- Slayer - Good
- Territories - No names for each territory (be creative)
- Territories - No flag 'stand/base' for the given locations. I'm being told this can be added and visible just during territory matches if you set it up right.
- Territories - chosing 3 flags gives us 3 locations that don't make sense and should be spaced out more.
- Assault - Doesn't work at all
Deep Freeze:
- CTF - Flag colors are in the wrong base. Red is up top. Blue is the low base.
- CTF - The flag placement is in the wrong spot within both bases.
- CTF - The invis and OS are in the wrong spots. Invis is proper for slayer, but not for CTF.
- Slayer - good
- Territories - No names, No flag stands/bases
- Assault - Doesn't work
- Colors are way way way weird. Like playing in a crayola box.
Oh and we liked your secret depo of vehicles in Wetworks.. Fun stuff.
http://www.rtstechnicalservices.com/XF/Wetworks.jpg
Re: Trailer Deepfreeze and Wetworks
Ok, I don't understand what is wrong with the CTF on damnation. That's really fucked up. Someone enlighten me on how to set up Assault and CTF properly.
BTW I'm going to add the territory names when I get a chance to work on these again.
Re: Trailer Deepfreeze and Wetworks
If you need some help, may I suggest PM'ing Vicky.. He did a great job with the Bloodgulch port as well as my XF01 map.
Once we get all of these Halo1 maps ported and working properly, I'm thinking about setting up a map rotation with nothing but original H1 maps.. That should be fun....
Re: Trailer Deepfreeze and Wetworks
I already talked to him a bit. I'll try and get this done this weekend. Unless Yoyo needs me to do the shields for Yoyov2 but IDK about that yet.
Re: Trailer Deepfreeze and Wetworks
On wet works Ive fixed:
1. Figured out how make spawns actually work properly. CTF, Assault, and Territorys now spawn in the 2 bases. I fixed this useing spawn data.
2. Switched
3. I think I fixed this but don't know yet because only 1 flags spawns when your in the server by yourself.
4. Moved
5. Reduced
7. Created names
8. Add flag holders for territory's only.
9. Made it so 3 flag territorys spawns the flags down in the center of the map.
10. I believe I fixed this too but don't know until someone tests it.
I'll upload this for another test soon.
edit-
Fixed on chillout:
1. Switched
2. Moved
3. Moved
5. Added
6. I believe I fixed this but I won't know until it is tested.
7. If I run light maps again that will be fixed but I think the more saturated colors look good on that map. Makes it look more vibrant.
Re: Trailer Deepfreeze and Wetworks
Ok PM me when you've uploaded a new copy and I'll have the guys put it to the test...
But 7 on Deep Freeze - aw come on. Crayola dude...
Re: Trailer Deepfreeze and Wetworks
I don't think it looks crayola I just think it looks purple. Covenant and purple go together like Snaf and Guns.
Re: Trailer Deepfreeze and Wetworks
Quote:
Originally Posted by
wanksta(-=Inferno=-)
Maps are fixed, just waiting to see if dennis uploads the broke ones or not. If he deletes them off the FTP and does not post them I'm gonna upload them.
Btw the reason I changed the name is because there no longer the same map really. They play different and feel different and actually look different due to the Halo 2 shader system.
Release date?
Re: Trailer Deepfreeze and Wetworks
When Dennis gets off his lazy ass and updates the H2V page.
Re: Trailer Deepfreeze and Wetworks