Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
DEEhunter
So its too good for halo? :o
I believe he was referring to artistic differences made from this feature :P
but yah as Snaf said, shitty little canyon bloodgulch cliff texture maps wont benefit these lighting effects 100%.
Urban maps ftw though.
Re: Advanced High Quality Lightmapping
Quote:
Originally Posted by
n00b1n8R
I must be the only person who thinks this looks terrible.
I mean, yeah it's more realistic but I want it to look like Halo 1, not something it's not (and the realistic shadows look so out of place with the rest of the H1 graphics) :saddowns:
Well it's by no means just for realistic, high quality lighting, it just gives you more artistic control and a faster way to getting things right.
The tutorials alright but theres no use of scenery and such as there was in the other tutorial.
Re: Advanced High Quality Lightmapping
is the tutorial from the first post still available?
can't find it on filefront
.....is gone....