Re: H3B Spartan permus (ready for CE)
It was a bitch doing the permutations, i messed up on them quite abit. If you move one bone outa place tool just does not like it. The only time consuming parts were the shaders and bitmaps for compling. The conversion thing was about 30 minutes. I converted the rigged h3 spartan in the 3d models section that was released in 07. The bones wouldnt go in ce so i renamed each one, saved the weights, imported halo 1's bones, then i added the bones and loaded the weights (if you mess up just one thing when converting, the rig is screwed up) So yea it took awhile to get it down.
I might start a backpack biped but who knows, nobody might use it.
Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Spartan094
I might start a backpack biped but who knows, nobody might use it.
I might try that too, once you release the version with fixed feet. Good work there by the way, I'm glad to see some HALO 3 Spartans released without messed up rigs (as you may remember, mine are messed up too).
Re: H3B Spartan permus (ready for CE)
Well i would have to redo all the gbx_models to fix the feet, gadfafsad, i knew i shouldn't have curved the leg bones, oh btw the bones move when i re-import back the h3 spartans into 3ds max :(
Re: H3B Spartan permus (ready for CE)
Quote:
Originally Posted by
Choking Victim
That's cute, did you write it all by yourself?
lodex is an infinite well of knowledgeable quotes.
The man is a poet.