Re: Yoyorast Island V2 new Betatest
Yeah, some rought FPS looking at the island, was still playable though. Shields worked great. I noticed the right foot on the Mongoose driver was a little jacked up. Gates worked great too. Some serious spawn killing complaints going on. Maybe a shield that popped up in those open areas, but only stayed on for like, 15 seconds. Giving a teammate enough time to switch it on for reinforcements. I really wish it didn't have the password thing. Would really like to look around the map. But oh well.
Re: Yoyorast Island V2 new Betatest
It was a good beta, I enjoyed it. I didn't do as bad as I did in Bacon's screenie in the other games.
I would work on the poly level in the garage though... That area is just a lagfest with all the polies.
Re: Yoyorast Island V2 new Betatest
It's very pretty. Don't change the design at all, camping will be fun :3 Also your tunnels are crooked :realsmug:
Re: Yoyorast Island V2 new Betatest
I haz no lag. Shields and doors worked...
My main complaint: The password. Look, In the next build (unless it's the final) we need it so there's no password, making it so that we can EXPLORE it by ourselves and find other stuff.
Like in v1, 2 sections of texture are missing from the big tube. Right after the small bridge, go into the tube while looking up and keep going. I don't want anything like that in v2 and the only way to find that sort of stuff is to explore by yourself.
Spawn killing=bad. The little flaps that yoyo put in DO help, but we need to keep people from jumping over from the top of the garage. Because of that I doubt anyone even MADE IT to test the random tele.
Re: Yoyorast Island V2 new Betatest
Quote:
Originally Posted by
EX12693
I haz no lag. Shields and doors worked...
My main complaint: The password. Look, In the next build (unless it's the final) we need a no password map so we can EXPLORE by ourselves and find other stuff.
Like in v1, 2 sections of texture are missing from the big tube. Right after the small bridge, go into the tube while looking up and keep goiing. I don't want anything like that in v2 and the only way to find that sort of stuff is to explore by yourself.
... Or we could just do a server and turn on Deathless. Yo Yo Rast wants leakers to have no joy in leaking.
Re: Yoyorast Island V2 new Betatest
:( I joined for about 10 seconds after waiting a while for a space. But because I have no graphics card I had about 3 frames per sec. So I kept walking of the edge of spawn Lol.
So I quit... I had a quick look at it in a local game and it looks nice, couldnt really look around much because I had not code. That is a good script you have added though, makes the game exception if you don't enter the code.
Looked really good though, wish I could of played on it...
Re: Yoyorast Island V2 new Betatest
Guys, sorry , but I wont retouch the model itself.. this would mean invisilbe wall appearing here and there for sure.. we spent so much time chasing for this with inferno and thefieryscythe that, its not thinkable..
and again for the spanw killing in race mode, it was because of no vehicle..
Re: Yoyorast Island V2 new Betatest
Re: Yoyorast Island V2 new Betatest
Quote:
Originally Posted by
EX12693
My main complaint: The password. Look, In the next build (unless it's the final) we need it so there's no password, making it so that we can EXPLORE it by ourselves and find other stuff.
No. The build authorization is there for a purpose, which is to make sure it is not leaked or uploaded to Halomaps.
Quote:
Originally Posted by
Dwood
... Or we could just do a server and turn on Deathless.
That won't work.
Re: Yoyorast Island V2 new Betatest
Quote:
Originally Posted by
ShadowSpartan
No. The build authorization is there for a purpose, which is to make sure it is not leaked or uploaded to Halomaps.
Agreed.
Why not?