I think one of the big problems right now is that the terrain has that tiling canopy detail map on it, while the mountain is very smooth and plain looking. Jcap's picture totally shows all the detail on the h3 mountain. However, in h3 most of this detail is lost due to the atmospheric fog they use in their skybox. In CE we don't have the leisure of using that, so I have to fake the fog where I can. @Jcap, that's a bad way to fake fog here. If I want to, I can just texture models from above and give a fog-coloured gradient to them. This is what I did with the modeled hills.
It's a very tall mountain.
http://farm3.static.flickr.com/2465/...7f55303f2c.jpg
update 2: