Re: UserTool - OpenSauce command line tool
This line of code is just backwards.
obj group count = 295
lightmap count = 22
Code:
Console::AddFormattedText("obj group count (%i) does not match bsp lightmap count (%i)", bsp.lightmaps.element_count - 1, obj_file.groups.Count);
I think your obj format is not compatible with UserTool.
Re: UserTool - OpenSauce command line tool
Yeah, turns out max was exporting everything, not just the lightmaps. This time I used the "export selected" option. :downs: Imported the uvs fine, just need to make sure they match the lightmaps ingame.
And they do. Yay. Pics in a bit.
Re: UserTool - OpenSauce command line tool
Doublepost for importance, also posted this in the Precipice thread.:
Thanks to Skarma, usertool now works on my computer. The first import tests have been very successful, but I've been seeing a few very odd glitches. I think the importer may be modifying the level uvs as well, resulting in bizarre uv errors that were NOT there before. I managed to recover it from the ingame build, but just barely.
Edit: Confirmed. Prior to the import, the uv error was not there.