Re: super program for HEK?
Quote:
Originally Posted by
ShadowSpartan
All this will ever be is a glorified app launcher that people think is "amazing" because they've never seen one like it before.
You and i both know there was a time where Hex editing maps was considered "amazing" because it had not been done before.
Amazing dosn't always need to be completely out of the box and so well executed that nothing will ever beat it in the future.
Quote:
Originally Posted by
Choking Victim
How does you not having something impact it's superiority?
We currently don't have the technology to sustain a fusion reaction, but it doesn't cease to be better than fission.
At the current moment, promethius is only superior in potential features, but in terms of availability E3P0's tool is king between the two, just because it dosn't have as many features or is written as well doe's not mean it is completely and utterly worthless.
As far as i remember, the team at halodev were going to rewrite the code for one module or something, albiet this was over a year ago.
Promethius was basicly the icecrete aircraft carrier that was planned near the end of WW2, brilliant idea, would have been very usefull but in the end never came to completion.
However, i personaly would not touch this tool with a barge pole considering E3P0's past record.
Re: super program for HEK?
This app doesn't bring anything new to the table. It looks like it runs all the tools at once even if you only need guerilla. In any case it just runs slower amd doesn't make anything easier just more frustrating.
Re: super program for HEK?
Re: super program for HEK?
Nick dropped off the face of the planet and no one has heard from him for like a year.
Re: super program for HEK?
Quote:
Originally Posted by
=sw=warlord
You and i both know there was a time where Hex editing maps was considered "amazing" because it had not been done before.
Amazing dosn't always need to be completely out of the box and so well executed that nothing will ever beat it in the future.
How can this be amazing when it does not add any new features? Making a sophisticated app launcher is nothing special, but half of you here, as well as the people at Halomaps believe it is.
- And a way to delete ghost (not the vehicle) collision.
- Tag Encryption; would allow you to lock certain tags with an encryption.
- Early-Warning System; (make this with an on/off option) warns you if what your doing may cause harm to your map, tag, or computer, before you do it.
- Maybe put a set of integrated tutorial videos on how to use the program. So newer users can learn using the software.
- Request: Recording recorded animations.
- A script function that causes a exception.
- etc
Those are a few examples of idiotic ideas that are coming up, that will not happen because he cannot add new features.
Quote:
Originally Posted by
=sw=warlord
At the current moment, promethius is only superior in potential features, but in terms of availability E3P0's tool is king between the two, just because it dosn't have as many features or is written as well doe's not mean it is completely and utterly worthless.
As far as i remember, the team at halodev were going to rewrite the code for one module or something, albiet this was over a year ago.
Is it that hard to spell Prometheus correctly? It's been spelled correctly multiple times in this thread. Prometheus added many new features to the HEK as well as easy Project management. The amount of programming, of code complexity with his application does not even come close to Prometheus.
Quote:
Originally Posted by =E3po
I've got the ingame feature working somewhat, i accidentally broke it earlier today when i was updating how the forms mesh into my application. I'll add more code to fix it tomorrow.
How convenient, the ingame feature isn't working when he posts a video. I wonder why?
Did any of you happen to watch the video? In the video he opened tutorial.scenario, a relatively simple scenario tag because there is not much in it. The program stopped responding for over 30 seconds until it finally loaded the tag. Does that seem normal to any of you? A scenario tag should not take that long to load, and it only shows how inefficient this app launcher is.
Re: super program for HEK?
Very inefficient. Also, English speaking people have a problem pronouncing foreign names.
GUERRILLA not GORILLA
Re: super program for HEK?
Quote:
Originally Posted by
ShadowSpartan
Did any of you happen to watch the video? In the video he opened tutorial.scenario, a relatively simple scenario tag because there is not much in it. The program stopped responding for over 30 seconds until it finally loaded the tag. Does that seem normal to any of you? A scenario tag should not take that long to load, and it only shows how inefficient this app launcher is.
Dammit, that would be about 40 minutes of waiting time on my computer :(
Re: super program for HEK?
Scenario tags always take a long time to load in Guerrilla on my computer when they have lots of stuff in them. His time didn't look much longer then it would on mine.
Re: super program for HEK?
All of the scenario tags i've ever loaded in Guerilla or Kornman only take a couple of seconds, 5 or 6 at the most.
Re: super program for HEK?
Quote:
Originally Posted by
chrisk123999
Scenario tags always take a long time to load in Guerrilla on my computer when they have lots of stuff in them. His time didn't look much longer then it would on mine.
His computer is a quad with 16GB.