It really doesn't matter, so long as you understand you need to extrude and are competent enough to do it. There are also official gmax tutorials. You just have to find them
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It really doesn't matter, so long as you understand you need to extrude and are competent enough to do it. There are also official gmax tutorials. You just have to find them
You can shift/drag in gmax. if not it should be easy enough to set the shortcut, especially for editable poly.
I tried and I can't shit drag. and downloadable tuts are very much appriciated.
gahhh I got an error on edge thing in tool for my water! I thought that the game would ingore overlapping edges for water if it was put as "water!" can I get a run through on adding water so I can figure this out?
Well I'd like to stay away from going into the model if I can, I don't want to mess up a texture or something.
Make a plane that covers the whole map and put the material as water!$
thats exactly what I did
Just open up the gbxmodel tag, if you don't mess with the shaders nothing will happen. Just go to the markers and find camera, under instances just mess around with the translation and rotation of the first instance.
http://img222.imageshack.us/img222/8228/sphwkcam.jpg
That's what it looks like with translation set to 0,0,0 and the default rotation, if you play around with it you should be able to get it how you want.
Also, would you mind posting the vehicle/physics tag or whatever you modified to change the flight style since it seem like by default the thing seems damn near unflyable, and I (and probably a few other people) don't know much about vehicle physics.
I'm pretty sure you have to set your hotkeys.