Who said anything about following Halo 2 and 3's stuff specifically though? It's about having the ability to go above and beyond Halo 2 and 3, not just riffing on it.
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Who said anything about following Halo 2 and 3's stuff specifically though? It's about having the ability to go above and beyond Halo 2 and 3, not just riffing on it.
Pretty cool, I can see a lot of uses for this in Single Player maps.
Also, that's a pretty wonky firing animation.
Could you do FP cutscenes with this?
( I mean the animations, not the destructible, but thats cool too!)
Look around. Do you see anyone making custom bipeds, let alone bipeds with damage permutations? I don't want to make it a priority when no one will use it. If I find an easy way to implement it, maybe I will, but if not I see no reason to.
Also higuy, I made a script function allowing you to play a first person animation by name, so yeah, fp cutscenes are possible.
I think that you would find that if the features are there people will use them. also, are you looking into the infection to pure form thing?
Does this fully sync online? If one client in a server damages an object, would another client see the changes? or is all of the work done client side?
My guess is that it's all client-side. The OS code for client syncing was never completed.
I'm curious... how did CAD's backpack mod work... cos then you could apply seperate armour segments to bipeds (the armour segments being the 'weapons' in this case) and have shoulder pads and chest plates with varying destructive permutations. If any of that makes sense.