I wish
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^see thats what i mean.
Think about it. It's the battle RIFLE. Bullets coming from any kind of rifle travel far and fast.
^
is range and accuracy = to the pistols?
if it is, why do so many people want the Pistol to return. if the Battle riffle doesnt match the pistol Blow for blow in accuracy and distance a significant part of Boarding actions Gameplay will be nulled. that is my concern, and i can only judge of what multitudes of people tell me. and so far it's unanermous.
Pistol > Battle Riffle
I say keep the space theme. One side can be the breached hull of a ship that has become detached from a human space station, the space station can be the other side. Then you can also implement the low gravity (and possibly the muffled sound effects) of the Cairo station.
The foreunnner idea is cool, but I think people should stop doing ports where the ideal is: "well it was human before so it HAS to be covie or forerunner now". I think take the human theme further. The way I see it, to an alien race, human architecture is just as alien to them as theres is to us.
What'd be cool for a port of this? Set on earth, inbetween halo 2 and 3.
4 large buildings, 2 on each side connected to each other by collapsed roofing/other debris, with the front of the buildings blown off, and in places still intact with slight holes and gaps to shoot from.
The buildings are sitting across a large fissure from each other, a fisure that stretches off sideways into the horizons with New Mombassa loldestroyed around it and the fissure runs DEEP into the center of the earth. In the fissure, past the earths crust is an underground ancient foreunner sort of inner workings or possible outsretchings of the ark. Maybe like a spinning halo ring down inside the crack, with lolglow coming from it? Either that or just lava.
For a nice touch, have a pelican/longsword smashed into one of the buildings :)
credit for a name? Jee, i guess some people just want their claim to fame
Dane, MAKE IT!!! I can see perfectly well where your awesome idea is going, and I could help you with some early layout and modelling, but that's it (I'm still a mapping noob - I only know how to use splines). I say just have a large trench, and the five story building will be slightly shifted up and over on one side (The side with worse weapons will be higher up). One side should have a Pelican crashed into it, and should be filled with Human weapons, and the other a Scarab with Covenant maybe? It will kinda explain the battle for this area.