Re: I really hate what they did with the Tag Database...
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Originally Posted by
TheGhost
Exactly, and we can already do that right now. I'm saying getting custom models to show up in game isn't cheating anything.
It's not all about cheating. Microsoft doesn't want to provide any means of putting outside intellectual property into their game. Which is just ridiculous when you consider that none of the other big PC developers seem to worry about it.
There's a very frustrating Gametrailers .com Bonus Round interview with Aaron Greenberg of Microsoft (Live team) that backs this up.
Re: I really hate what they did with the Tag Database...
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Originally Posted by
TheGhost
What's the big deal with achievements on custom maps? What could you possible to do "cheat" the system?
As I brought to polar's attention seemingly ages ago 100% magnetism, bipeds with the entire mesh set as the head, etc.
Re: I really hate what they did with the Tag Database...
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Originally Posted by
ejburke
Apparently, the shorter the EULA they have to type, the better for them. :/
Re: I really hate what they did with the Tag Database...
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Originally Posted by
Conscars
ok, I must have totally missed that part of the game. Where is that?
Its a modded version of acension with the forerunner ship over it and water instead of fog, looks awesome.
Re: I really hate what they did with the Tag Database...
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Originally Posted by
bum has knife
Thanks for the help guys. Keep them coming.
Also, jahrain:
bitmaps larger than 2048 break ATI cards. I should know, i hosed our build for a while ;)
I'm excited about what you're doing though, cool stuff.
:D!
Do they really break ATI cards? Halo CE handled my 4096 res textures fine. Different with this?
Re: I really hate what they did with the Tag Database...
Quote:
Do they really break ATI cards? Halo CE handled my 4096 res textures fine. Different with this?
Either they do or our graphics dev just told me that to makes me feel bad and do more work. He has a blue mohawk and is pretty feisty, so it certainly could be the latter.
Re: I really hate what they did with the Tag Database...
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Originally Posted by
bum has knife
Either they do or our graphics dev just told me that to makes me feel bad and do more work. He has a blue mohawk and is pretty feisty, so it certainly could be the latter.
LOL - I suspect that there may also be be a trade off between the high end user experience and the average user's experience, which will be a much lower quality card than the norm for member of this forum. That or the dye job was a mistake you you were a handy target. :)
BTW: Kudos for the forum hopping.
Re: I really hate what they did with the Tag Database...
Quote:
Originally Posted by
ejburke
It's not all about cheating. Microsoft doesn't want to provide any means of putting outside intellectual property into their game. Which is just ridiculous when you consider that none of the other big PC developers seem to worry about it.
None of the other major game companies have a pay for play distribution system like the Live system. It is one thing to to have auto-downloads of content outside of the company control, like other games, but to actually control the content delivery though Live AND deliver other people's IP for a fee. The lawyers are lining up already for a copyright case.
Re: I really hate what they did with the Tag Database...
Quote:
Originally Posted by
bum has knife
Also, jahrain:
bitmaps larger than 2048 break ATI cards. I should know, i hosed our build for a while ;)
I'm excited about what you're doing though, cool stuff.
Lol! Yes, I know, I learned this the hard way. See my map "mystic" for halo CE on certain ATI video cards. The massive 4096 x 2048 skybox bitmap I used was uncompressed and I foolishly set it to use no mitmaps, so yeah, random problems!
Anyways, I'm not really interested in compiling bitmaps that large, I'm actually trying to compile multiple bitmaps into a single bitmap tag for use such as in lightmaps. Each individual bitmap on the blue sheet is less than 2048 x 2048, but it seems as if h2tool reads the size of the original bitmap to restrict it's size, not the actual size of the final processed bitmap(s) in the tag. So if I wanted to make a 2048 x 2048 sized bitmap with a blue boarder around it that will be clipped off by h2tool, it will reject the file even though it's at legal size.
Re: I really hate what they did with the Tag Database...
Quote:
Each individual bitmap on the blue sheet is less than 2048 x 2048, but it seems as if h2tool reads the size of the original bitmap to restrict it's size, not the actual size of the final processed bitmap(s) in the tag.
Thanks for pointing that out. It shouldn't apply any restrictions on the source plate image. I would call that a bug so i'm gonna pass that information along.