Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
SuperSunny
Good work Jahrain! I like!
What were your lightmap rendering settings btw for Mental Ray?
Accuracy: 400, Quality: 2.0, Particle Density: 1.5, Interpolation: 15. Thats all the settings I can think of off the top of my head.
Quote:
Originally Posted by
Conscars
Awesome! I'm really excited about the new lightmaps, +rep
Also, if I were you, I would swap that grass bitmap for one without rocks. They don't look that good in 2d. Use some detail rocks here and there (that is, if they provided the tags)
Yeah I found out about those detail rocks while working around in sapien. I do plan on using a different terain detail map, as I agree with how it looks, anyways thanks.
Quote:
Originally Posted by
TheGhost
Looks amazing... framerate?
I wish framerate was something good for any map in h2v. On my machine, with low settings it runs around 30 to 40 fps on average, but on high at high resolution, just like in other maps I can only get maybe 15 to 20 fps.
Quote:
Originally Posted by
bum has knife
Wow, look who's bringing sexy back.
I forwarded this around the office. The responses ranged from "cool" and "pretty map" to "anyone want coffee?". I think that last one may have been unrelated.
Official Hired Gun thumbs up!
Sweet! Wheres my cofee? :p
Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
SuperSunny
Good work Jahrain! I like!
What were your lightmap rendering settings btw for Mental Ray?
Accuracy: 400, Quality: 2.0, Particle Density: 1.5, Interpolation: 15. Thats all the settings I can think of off the top of my head.
Quote:
Originally Posted by
Conscars
Awesome! I'm really excited about the new lightmaps, +rep
Also, if I were you, I would swap that grass bitmap for one without rocks. They don't look that good in 2d. Use some detail rocks here and there (that is, if they provided the tags)
Yeah I found out about those detail rocks while working around in sapien. I do plan on using a different terain detail map, as I agree with how it looks, anyways thanks.
Quote:
Originally Posted by
TheGhost
Looks amazing... framerate?
LI wish framerate was something good for any map in h2v. On my machine, with low settings it runs around 30 to 50 fps on average, but on high at high resolution, just like in other maps I can only get maybe 15 to 20 fps. But my graphics card is broken, (notice the artifacts on mc's fp hands) so I really can't say for sure.
Quote:
Originally Posted by
bum has knife
Wow, look who's bringing sexy back.
I forwarded this around the office. The responses ranged from "cool" and "pretty map" to "anyone want coffee?". I think that last one may have been unrelated.
Official Hired Gun thumbs up!
Sweet! Wheres my cofee? :p Or how about just a water shader example *hint* *hint*
Re: (WIP) Mystique, oh and also... cakes!
Pity I can't beta this time
*CRYY*
Re: (WIP) Mystique, oh and also... cakes!
One thing that would make this map even moar sexy, is some nice deep normal maps on the cliffs/rocks/trees. If you have Zbrush, you could probably whip up some awesome ones, but I tend to just photoshop them.
Re: (WIP) Mystique, oh and also... cakes!
Re: (WIP) Mystique, oh and also... cakes!
Water shader example eh? I think I could whip something up.
What other shaders are you guys interested in or need some examples for? I would say that 70% of the shaders use tex_bump or tex_bump_env_combined. Those are pretty easy to understand and there are some examples on disk.
Re: (WIP) Mystique, oh and also... cakes!
what about animated textures ?
Re: (WIP) Mystique, oh and also... cakes!
Too bad you can't make models. The Bulldog (I think it was called) was fun to ride around in.
Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
baturkin17
what about animated textures ?
Animated textures, simple ones, aren't hard. Maybe make it for more difficult and complex animated textures?
Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
bum has knife
Water shader example eh? I think I could whip something up.
What other shaders are you guys interested in or need some examples for? I would say that 70% of the shaders use tex_bump or tex_bump_env_combined. Those are pretty easy to understand and there are some examples on disk.
Some type of waterfall shader would be greatly appreciated :)