Incredible. Do want in .map format.
Printable View
Incredible. Do want in .map format.
Damn, I just looked up and saw 'H2V' :saddowns:
Didn't realize this was a H2v map.
I finally got Vista last Friday, so i have been playing around with the editing kit. Im still trying to figure somethings out, but I might have a first build in game soon.
About naming bitmaps in max, the prefix to the name is the location of the bitmap. for example: f_im is forerunner_industrial metals. so a bitmap in the zanzibar folder would be m_z?
Nope, the prefix to the material name is decided by the .shader_collections file.
According to that the prefix for the zanzibar folder is the word "zanzibar"
you can find the .shader_collections file in tags/scenarios/shaders/
Ok, this is really starting to get to me. I cannot figure out the naming system for bitmaps.
I have a custom .tif is located at data\scenarios\bitmaps\multi\compound "main_cliff.tif"\
So in max, do i call it "compound main_cliff"?
the bitmap at tags\scenarios\bitmaps\multi\compound "main_cliff.bitmap"
the shader at tags\scenarios\shaders\multi\compound "cliff.shader"
So when I compile the map it doesn't find the the bitmap of shader. What am I doing wrong :(
you suck, paladin :]
lol...
Hey dark navi, go spam on some other forum
Paladin, visit my article:
http://www.h2ek.com/wiki/index.php?t...er_collections