Re: CMT HUD updated.. again
I think you should go a step above h3 and do like the Metroid thing did and have actual 3d edges of chiefs visor in the view....I'm not really sure what I'm trying to say...but it had little pieces of Aran's helmet visible in the view and not just the HUD. Why not do that for MC?...like maybe the little parts that stick out above the visor...but just barely visible...
Edit: and some small transparency with the rest of the hud would make it look nicer you know...but not much.
Edit again: Also...some curvature would be secks "C"....not to say "BE H3 OMG ROFL NUB YAY!!!!"
Re: CMT HUD updated.. again
No, just plain no, that would ruin my whole game experiance if it changed to metroid style. If I want to play something like metroid, I'll fucking buy metroid. I play halo because I want to play halo, not a Metroid-Halo game.
Re: CMT HUD updated.. again
Quote:
Originally Posted by
TrU7H
No, just plain no, that would ruin my whole game experiance if it changed to metroid style. If I want to play something like metroid, I'll fucking buy metroid. I play halo because I want to play halo, not a Metroid-Halo game.
and that, is THAT.
and it is why i dont like the inside visor look.
Re: CMT HUD updated.. again
Eh, its a good concept but i dont think it should be hollow...More like its totally solid :\.
Infact, a Hud with parts of the MC's Helmet would be way better then this Metroidish Mess :|.
Re: CMT HUD updated.. again
How would that even be possible? MC's eyes would have to be on his forehead, or next to his nose in order to see the very edges of the helmet. Anypart of his helmet that is gold is completely transparent (cept for some contours ala H3, and this new idea for SPv2). The material used for the gold is glass that can autopolymarize according to how much light the MJOLNIR suite detects. It's the same exact stuff that astronauts use today to protect their eyes from harmful radiation (sunlight that is not filtered through an ozone). Basically, the gold is actually glass that can change transparency automatically similar to the transition eye glasses that people use (I use). Bungie doesn't show this ingame because they don't want, and they REALLY don't want people seeing MC's real face past the helmet that would sometimes be semi transparent depending on the surrounding light. Well I'm only saying this for the mark V, cause the mark VI has an extended hat thing on the top that you just might be able to see. Theres is no way for either suits to see anything on the bottom of the helmet towards the mouth. The reason why you can see it in Metroid was because the visor was T shaped.
Re: CMT HUD updated.. again
I meant the little Extensions above the visor...and wtf
Where the hell are your eyes if not next to your nose? I must have misunderstood.....
Re: CMT HUD updated.. again
this is all so confusing but if you include it then it could get annoying and or distracting, Warren.
Re: CMT HUD updated.. again
I do understand that....it was just a suggestion to what they should do should be like. Not a "DO IT LIEK DIS" thing. Anyways....I love the new HUD so congrats.
Re: CMT HUD updated.. again
Quote:
Originally Posted by
WaЯReN
I meant the little Extensions above the visor...and wtf
That would look like crap. annoying. and it just taked up FOV space.
http://screenshot.xfire.com/screensh...fdd48ccae6.jpg
thanks kirby_422 for ^
Re: CMT HUD updated.. again
yeah...i saw those...I liek it actually....oh well. It was just a suggestion....